mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 01:39:20 +02:00
Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
116
audio/sound.cpp
116
audio/sound.cpp
@@ -47,19 +47,18 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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if( Input.peek() == "{" ) {
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// block type config
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while( true == deserialize_mapping( Input ) ) {
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; // all work done by while()
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// all work done by while()
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}
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if( false == m_soundchunks.empty() ) {
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// arrange loaded sound chunks in requested order
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std::sort(
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std::begin( m_soundchunks ), std::end( m_soundchunks ),
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[]( soundchunk_pair const &Left, soundchunk_pair const &Right ) {
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std::ranges::sort(
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m_soundchunks, []( soundchunk_pair const &Left, soundchunk_pair const &Right ) {
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return Left.second.threshold < Right.second.threshold; } );
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// calculate and cache full range points for each chunk, including crossfade sections:
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// on the far end the crossfade section extends to the threshold point of the next chunk...
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for( std::size_t idx = 0; idx < m_soundchunks.size() - 1; ++idx ) {
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m_soundchunks[ idx ].second.fadeout = m_soundchunks[ idx + 1 ].second.threshold;
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m_soundchunks[ idx ].second.fadeout = static_cast<float>(m_soundchunks[ idx + 1 ].second.threshold);
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/*
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m_soundchunks[ idx ].second.fadeout =
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interpolate<float>(
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@@ -69,11 +68,11 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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*/
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}
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// ...and on the other end from the threshold point back into the range of previous chunk
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m_soundchunks.front().second.fadein = std::max( 0, m_soundchunks.front().second.threshold );
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m_soundchunks.front().second.fadein = static_cast<float>(std::max( 0, m_soundchunks.front().second.threshold ));
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// m_soundchunks.front().second.fadein = m_soundchunks.front().second.threshold;
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for( std::size_t idx = 1; idx < m_soundchunks.size(); ++idx ) {
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auto const previouschunkwidth { m_soundchunks[ idx ].second.threshold - m_soundchunks[ idx - 1 ].second.threshold };
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m_soundchunks[ idx ].second.fadein = m_soundchunks[ idx ].second.threshold - 0.01f * m_crossfaderange * previouschunkwidth;
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m_soundchunks[ idx ].second.fadein = static_cast<float>(m_soundchunks[ idx ].second.threshold) - 0.01f * static_cast<float>(m_crossfaderange) * static_cast<float>(previouschunkwidth);
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/*
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m_soundchunks[ idx ].second.fadein =
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interpolate<float>(
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@@ -82,11 +81,11 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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m_crossfaderange * 0.01f );
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*/
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}
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m_soundchunks.back().second.fadeout = std::max( Chunkrange, m_soundchunks.back().second.threshold );
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m_soundchunks.back().second.fadeout = static_cast<float>(std::max( Chunkrange, m_soundchunks.back().second.threshold ));
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// m_soundchunks.back().second.fadeout = m_soundchunks.back().second.threshold;
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// test if the chunk table contains any actual samples while at it
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for( auto &soundchunk : m_soundchunks ) {
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if( soundchunk.first.buffer != null_handle ) {
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for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
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if( chunkbuffer.buffer != null_handle ) {
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m_soundchunksempty = false;
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break;
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}
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@@ -117,24 +116,18 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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}
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}
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if( Legacyparameters & sound_parameters::range ) {
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if( Input.getTokens( 1, false ) ) {
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Input >> m_range;
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}
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if (Legacyparameters & sound_parameters::range && Input.getTokens( 1, false )) {
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Input >> m_range;
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}
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if( Legacyparameters & sound_parameters::amplitude ) {
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if( Input.getTokens( 2, false ) ) {
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Input
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>> m_amplitudefactor
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>> m_amplitudeoffset;
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}
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if (Legacyparameters & sound_parameters::amplitude && Input.getTokens( 2, false )) {
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Input
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>> m_amplitudefactor
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>> m_amplitudeoffset;
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}
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if( Legacyparameters & sound_parameters::frequency ) {
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if( Input.getTokens( 2, false ) ) {
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Input
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>> m_frequencyfactor
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>> m_frequencyoffset;
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}
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if (Legacyparameters & sound_parameters::frequency && Input.getTokens( 2, false )) {
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Input
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>> m_frequencyfactor
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>> m_frequencyoffset;
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}
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}
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// restore parser behaviour
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@@ -225,9 +218,9 @@ sound_source::deserialize_mapping( cParser &Input ) {
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if( indexstart != std::string::npos ) {
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auto const index { std::stoi( key.substr( indexstart, indexend - indexstart ) ) };
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auto const pitch { Input.getToken<float>( false, "\n\r\t ,;" ) };
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for( auto &chunk : m_soundchunks ) {
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if( chunk.second.threshold == index ) {
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chunk.second.pitch = pitch > 0.f ? pitch : 1.f;
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for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
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if( chunkdata.threshold == index ) {
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chunkdata.pitch = pitch > 0.f ? pitch : 1.f;
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break;
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}
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}
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@@ -240,13 +233,14 @@ sound_source::deserialize_mapping( cParser &Input ) {
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m_crossfaderange = std::clamp( m_crossfaderange, 0, 100 );
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}
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else if( key == "placement:" ) {
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using enum sound_placement;
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auto const value { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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std::map<std::string, sound_placement> const placements {
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{ "internal", sound_placement::internal },
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{ "engine", sound_placement::engine },
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{ "external", sound_placement::external },
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{ "custom", sound_placement::custom },
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{ "general", sound_placement::general } };
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std::map<std::string, sound_placement, std::less<>> const placements {
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{ "internal", internal },
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{ "engine", engine },
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{ "external", external },
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{ "custom", custom },
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{ "general", general } };
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auto lookup{ placements.find( value ) };
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if( lookup != placements.end() ) {
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m_placement = lookup->second;
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@@ -262,7 +256,7 @@ sound_source::deserialize_mapping( cParser &Input ) {
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}
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else {
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// floating point properties
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std::map<std::string, float &> const properties {
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std::map<std::string, float &, std::less<>> const properties {
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{ "frequencyfactor:", m_frequencyfactor },
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{ "frequencyoffset:", m_frequencyoffset },
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{ "amplitudefactor:", m_amplitudefactor },
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@@ -339,8 +333,8 @@ sound_source::copy_sounds( sound_source const &Source ) {
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for( auto &sound : m_sounds ) {
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sound.playing = 0;
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}
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for( auto &sound : m_soundchunks ) {
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sound.first.playing = 0;
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for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
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chunkbuffer.playing = 0;
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}
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return *this;
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}
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@@ -400,7 +394,7 @@ sound_source::play_basic() {
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// dispatch appropriate sound
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if( true == m_playbeginning
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&& sound(sound_id::begin).buffer != null_handle) {
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std::vector<sound_id> sounds { sound_id::begin, sound_id::main };
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std::vector sounds { sound_id::begin, sound_id::main };
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insert( std::begin( sounds ), std::end( sounds ) );
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m_playbeginning = false;
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}
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@@ -424,14 +418,14 @@ sound_source::play_combined() {
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auto const soundpoint { compute_combined_point() };
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for( std::uint32_t idx = 0; idx < m_soundchunks.size(); ++idx ) {
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auto const &soundchunk { m_soundchunks[ idx ] };
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auto const &[chunkbuffer, chunkdata]{ m_soundchunks[ idx ] };
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// a chunk covers range from fade in point, where it starts rising in volume over crossfade distance,
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// lasts until fadeout - crossfade distance point, past which it grows quiet until fade out point where it ends
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if( soundpoint < soundchunk.second.fadein ) { break; }
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if( soundpoint >= soundchunk.second.fadeout ) { continue; }
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if( soundpoint < chunkdata.fadein ) { break; }
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if( soundpoint >= chunkdata.fadeout ) { continue; }
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if( soundchunk.first.buffer == null_handle || ( (m_flags & (sound_flags::exclusive | sound_flags::looping)) != 0
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&& soundchunk.first.playing > 0 ) ) {
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if( chunkbuffer.buffer == null_handle || ( (m_flags & (sound_flags::exclusive | sound_flags::looping)) != 0
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&& chunkbuffer.playing > 0 ) ) {
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// combined sounds only play looped, single copy of each activated chunk
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continue;
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}
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@@ -675,9 +669,9 @@ sound_source::update_combined( audio::openal_source &Source ) {
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// for sound chunks, test whether the chunk should still be active given current value of the controlling variable
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if( ( m_flags & ( sound_flags::exclusive | sound_flags::looping ) ) != 0 ) {
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auto const soundpoint { compute_combined_point() };
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auto const &soundchunk { m_soundchunks[ soundhandle ^ sound_id::chunk ] };
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if( soundpoint < soundchunk.second.fadein
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|| soundpoint >= soundchunk.second.fadeout ) {
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auto const &[chunkbuffer, chunkdata]{ m_soundchunks[ soundhandle ^ sound_id::chunk ] };
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if( soundpoint < chunkdata.fadein
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|| soundpoint >= chunkdata.fadeout ) {
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Source.stop();
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update_counter( soundhandle, -1 );
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return;
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@@ -761,7 +755,7 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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// relative pitch adjustment
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// pitch of each chunk is modified based on ratio of the chunk's pitch to that of its neighbour
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if( soundpoint < chunkdata.threshold ) {
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if( soundpoint < static_cast<float>(chunkdata.threshold) ) {
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if( chunkindex > 0 ) {
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// interpolate between the pitch of previous chunk and this chunk's base pitch,
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@@ -772,7 +766,7 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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previouschunkdata.pitch / chunkdata.pitch,
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1.f,
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std::clamp(
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( soundpoint - previouschunkdata.threshold ) / ( chunkdata.threshold - previouschunkdata.threshold ),
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( soundpoint - static_cast<float>(previouschunkdata.threshold) ) / ( static_cast<float>(chunkdata.threshold - previouschunkdata.threshold) ),
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0.f, 1.f ) );
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}
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}
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@@ -787,7 +781,7 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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1.f,
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nextchunkdata.pitch / chunkdata.pitch,
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std::clamp(
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( soundpoint - chunkdata.threshold ) / ( nextchunkdata.threshold - chunkdata.threshold ),
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( soundpoint - static_cast<float>(chunkdata.threshold) ) / ( static_cast<float>(nextchunkdata.threshold - chunkdata.threshold) ),
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0.f, 1.f ) );
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}
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else {
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@@ -801,7 +795,7 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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if( chunkindex > 0 ) {
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// chunks other than the first can have fadein
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auto const fadeinwidth { chunkdata.threshold - chunkdata.fadein };
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if( soundpoint < chunkdata.threshold ) {
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if( soundpoint < static_cast<float>(chunkdata.threshold) ) {
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float lineargain =
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std::lerp(
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0.f, 1.f,
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@@ -809,8 +803,8 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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( soundpoint - chunkdata.fadein ) / fadeinwidth,
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0.f, 1.f ) );
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m_properties.gain *=
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lineargain /
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(1 + (1 - lineargain) * -0.57); // approximation of logarytmic fade in
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static_cast<float>(lineargain /
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(1 + (1 - lineargain) * -0.57)); // approximation of logarytmic fade in
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return;
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}
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}
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@@ -828,8 +822,8 @@ sound_source::update_crossfade( sound_handle const Chunk ) {
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std::clamp(
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( soundpoint - fadeoutstart ) / fadeoutwidth,
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0.f, 1.f ) );
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m_properties.gain *= (-lineargain + 1) /
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(1 + lineargain * -0.57); // approximation of logarytmic fade out
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m_properties.gain *= static_cast<float>((-lineargain + 1) /
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(1 + lineargain * -0.57)); // approximation of logarytmic fade out
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return;
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}
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}
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@@ -867,14 +861,14 @@ sound_source::empty() const {
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// returns true if the source is emitting any sound
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bool
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sound_source::is_playing( bool const Includesoundends ) const {
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sound_source::is_playing( bool const /*Includesoundends*/ ) const {
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auto isplaying { sound(sound_id::begin).playing > 0 || sound(sound_id::main).playing > 0 };
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if( false == isplaying
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&& false == m_soundchunks.empty() ) {
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// for emitters with sample tables check also if any of the chunks is active
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for( auto const &soundchunk : m_soundchunks ) {
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if( soundchunk.first.playing > 0 ) {
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for( auto const &[chunkbuffer, chunkdata] : m_soundchunks ) {
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if( chunkbuffer.playing > 0 ) {
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isplaying = true;
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break; // one will do
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}
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@@ -905,7 +899,7 @@ sound_source::has_bookends() const {
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}
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// returns location of the sound source in simulation region space
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glm::dvec3 const
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glm::dvec3
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sound_source::location() const {
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if( m_owner == nullptr ) {
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@@ -927,7 +921,7 @@ sound_source::range( float const Range ) {
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}
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// returns defined range of the sound
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float const
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float
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sound_source::range() const {
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return m_range;
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@@ -1016,7 +1010,7 @@ sound_source::update_soundproofing() {
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void
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sound_source::insert( sound_handle const Sound ) {
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std::vector<sound_handle> sounds { Sound };
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std::vector sounds { Sound };
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return insert( std::begin( sounds ), std::end( sounds ) );
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}
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@@ -108,7 +108,7 @@ public:
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offset() const;
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// sound source name setter/getter
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void
|
||||
name( std::string Name );
|
||||
name( std::string const &Name );
|
||||
std::string const &
|
||||
name() const;
|
||||
// playback starting point shift setter/getter
|
||||
@@ -137,12 +137,12 @@ public:
|
||||
bool
|
||||
has_bookends() const;
|
||||
// returns location of the sound source in simulation region space
|
||||
glm::dvec3 const
|
||||
glm::dvec3
|
||||
location() const;
|
||||
// returns defined range of the sound
|
||||
void
|
||||
range( float const Range );
|
||||
float const
|
||||
float
|
||||
range() const;
|
||||
|
||||
// members
|
||||
@@ -252,7 +252,7 @@ inline TDynamicObject const * sound_source::owner() const { return m_owner; }
|
||||
inline void sound_source::offset( glm::vec3 const Offset ) { m_offset = Offset; }
|
||||
inline glm::vec3 const & sound_source::offset() const { return m_offset; }
|
||||
// sound source name setter/getter
|
||||
inline void sound_source::name( std::string Name ) { m_name = Name; }
|
||||
inline void sound_source::name( std::string const &Name ) { m_name = Name; }
|
||||
inline std::string const & sound_source::name() const { return m_name; }
|
||||
// playback starting point shift setter/getter
|
||||
inline void sound_source::start( float const Offset ) { m_startoffset = Offset; }
|
||||
|
||||
Reference in New Issue
Block a user