mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 01:39:20 +02:00
Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -3,7 +3,7 @@
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GLenum gl::buffer::glenum_target(gl::buffer::targets target)
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{
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static GLenum mapping[13] =
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static std::array<GLenum, 13> const mapping =
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{
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GL_ARRAY_BUFFER,
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GL_ATOMIC_COUNTER_BUFFER,
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@@ -22,7 +22,7 @@ GLenum gl::buffer::glenum_target(gl::buffer::targets target)
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return mapping[target];
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}
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void gl::buffer::bind(targets target)
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void gl::buffer::bind(targets target) const
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{
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if (binding_points[target] == *this)
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return;
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@@ -31,7 +31,7 @@ void gl::buffer::bind(targets target)
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binding_points[target] = *this;
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}
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void gl::buffer::bind_base(targets target, GLuint index)
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void gl::buffer::bind_base(targets target, GLuint index) const
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{
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glBindBufferBase(glenum_target(target), index, *this);
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binding_points[target] = *this;
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@@ -47,7 +47,7 @@ void gl::buffer::unbind(targets target)
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void gl::buffer::unbind()
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{
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for (size_t i = 0; i < sizeof(binding_points) / sizeof(GLuint); i++)
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for (size_t i = 0; i < std::size(binding_points); i++)
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unbind((targets)i);
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}
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@@ -87,7 +87,7 @@ void gl::buffer::download(targets target, void *data, int offset, GLsizeiptr siz
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}
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else
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{
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void *glbuf = glMapBufferRange(glenum_target(target), offset, size, GL_MAP_READ_BIT);
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void const *glbuf = glMapBufferRange(glenum_target(target), offset, size, GL_MAP_READ_BIT);
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memcpy(data, glbuf, size);
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glUnmapBuffer(glenum_target(target));
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}
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@@ -34,8 +34,8 @@ namespace gl
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buffer();
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~buffer();
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void bind(targets target);
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void bind_base(targets target, GLuint index);
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void bind(targets target) const;
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void bind_base(targets target, GLuint index) const;
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static void unbind(targets target);
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static void unbind();
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@@ -15,7 +15,7 @@ gl::cubemap::~cubemap()
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glDeleteTextures(1, *this);
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}
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void gl::cubemap::alloc(GLint format, int width, int height, GLenum components, GLenum type)
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void gl::cubemap::alloc(GLint format, int width, int height, GLenum components, GLenum type) const
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{
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glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
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for (GLuint tgt = GL_TEXTURE_CUBE_MAP_POSITIVE_X; tgt <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; tgt++)
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@@ -29,13 +29,13 @@ void gl::cubemap::alloc(GLint format, int width, int height, GLenum components,
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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}
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void gl::cubemap::bind(int unit)
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void gl::cubemap::bind(int unit) const
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{
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glActiveTexture(unit);
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glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
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}
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void gl::cubemap::generate_mipmaps()
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void gl::cubemap::generate_mipmaps() const
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{
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glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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@@ -12,8 +12,8 @@ namespace gl
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cubemap();
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~cubemap();
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void alloc(GLint format, int width, int height, GLenum components, GLenum type);
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void bind(int unit);
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void generate_mipmaps();
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void alloc(GLint format, int width, int height, GLenum components, GLenum type) const;
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void bind(int unit) const;
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void generate_mipmaps() const;
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};
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}
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@@ -80,7 +80,7 @@ void gl::framebuffer::blit_from(framebuffer *other, int w, int h, GLbitfield mas
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blit(other, this, 0, 0, w, h, mask, attachment);
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}
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void gl::framebuffer::blit(framebuffer *src, framebuffer *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment)
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void gl::framebuffer::blit(framebuffer const *src, framebuffer const *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src ? *src : 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst ? *dst : 0);
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@@ -90,17 +90,17 @@ void gl::framebuffer::blit(framebuffer *src, framebuffer *dst, int sx, int sy, i
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int attachment_n = attachment - GL_COLOR_ATTACHMENT0;
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{
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GLenum outputs[8] = { GL_NONE };
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outputs[attachment_n] = src != 0 ? attachment : GL_BACK_LEFT;
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std::array<GLenum, 8> outputs{ GL_NONE };
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outputs[attachment_n] = src != nullptr ? attachment : GL_BACK_LEFT;
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glReadBuffer(attachment);
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}
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{
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GLenum outputs[8] = { GL_NONE };
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outputs[attachment_n] = dst != 0 ? attachment : GL_BACK_LEFT;
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std::array<GLenum, 8> outputs{ GL_NONE };
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outputs[attachment_n] = dst != nullptr ? attachment : GL_BACK_LEFT;
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glDrawBuffers(attachment_n + 1, outputs);
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glDrawBuffers(attachment_n + 1, outputs.data());
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}
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}
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@@ -26,7 +26,7 @@ namespace gl
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void blit_to(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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static void blit(framebuffer *src, framebuffer *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment);
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static void blit(framebuffer const *src, framebuffer const *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment);
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using bindable::bind;
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static void bind(GLuint id);
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@@ -15,12 +15,12 @@ namespace gl
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return id;
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}
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inline operator GLuint* const()
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inline operator GLuint*()
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{
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return &id;
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}
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inline operator const GLuint* const() const
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inline operator const GLuint*() const
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{
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return &id;
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}
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@@ -12,7 +12,7 @@ void gl::pbo::request_read(int x, int y, int lx, int ly, int pixsize, GLenum for
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sync.reset();
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bind(PIXEL_PACK_BUFFER);
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glReadPixels(x, y, lx, ly, format, type, 0);
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glReadPixels(x, y, lx, ly, format, type, nullptr);
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unbind(PIXEL_PACK_BUFFER);
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sync.emplace();
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@@ -15,8 +15,8 @@ namespace gl
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static std::shared_ptr<gl::vao> vao;
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public:
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postfx(const std::string &s);
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postfx(const shader &s);
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explicit postfx(const std::string &s);
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explicit postfx(const shader &s);
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void attach();
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void apply(opengl_texture &src, framebuffer *dst);
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@@ -49,9 +49,9 @@ std::optional<int64_t> gl::query::result()
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return std::nullopt;
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}
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GLenum gl::query::glenum_target(targets target)
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GLenum gl::query::glenum_target(targets Target) const
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{
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static GLenum mapping[6] =
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static std::array<GLenum, 6> const mapping =
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{
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GL_SAMPLES_PASSED,
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GL_ANY_SAMPLES_PASSED,
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@@ -60,7 +60,7 @@ GLenum gl::query::glenum_target(targets target)
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
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GL_TIME_ELAPSED
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};
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return mapping[target];
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return mapping[Target];
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}
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thread_local gl::query* gl::query::active_queries[6];
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@@ -22,10 +22,10 @@ private:
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thread_local static query* active_queries[6];
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protected:
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GLenum glenum_target(targets target);
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GLenum glenum_target(targets target) const;
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public:
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query(targets target);
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explicit query(targets target);
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~query();
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void begin();
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@@ -7,7 +7,7 @@
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#include "glsl_common.h"
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#include "utilities/Logs.h"
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inline bool strcend(std::string const &value, std::string const &ending)
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inline bool strcend(std::string_view value, std::string_view ending)
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{
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if (ending.size() > value.size())
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return false;
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@@ -41,7 +41,7 @@ bool has_gl_extension(char const *name) {
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GLint count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (GLint i = 0; i < count; ++i) {
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char const *ext = reinterpret_cast<char const *>(glGetStringi(GL_EXTENSIONS, i));
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auto ext = reinterpret_cast<char const *>(glGetStringi(GL_EXTENSIONS, i));
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if (ext != nullptr && std::strcmp(ext, name) == 0) {
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return true;
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}
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@@ -52,7 +52,7 @@ bool has_gl_extension(char const *name) {
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} // anonymous namespace
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std::string gl::shader::read_file(const std::string &filename)
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std::string gl::shader::read_file(const std::string &filename) const
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{
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std::stringstream stream;
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std::ifstream f;
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@@ -73,11 +73,11 @@ void gl::shader::expand_includes(std::string &str, const std::string &basedir)
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size_t start_pos = 0;
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std::string magic = "#include";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('<', start_pos);
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size_t fe = str.find('>', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::string filename = str.substr(fp + 1, fe - fp - 1);
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@@ -154,8 +154,7 @@ std::pair<GLuint, std::string> gl::shader::process_source(const std::string &fil
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// the driver advertises support (see desktop comment above).
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// (Glad config doesn't generate GLAD_GL_EXT_gpu_shader5 -- query
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// the live extension string the same way.)
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static bool const have_gpu_shader5 = has_gl_extension("GL_EXT_gpu_shader5");
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if (have_gpu_shader5)
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if (static bool const have_gpu_shader5 = has_gl_extension("GL_EXT_gpu_shader5"); have_gpu_shader5)
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str += "#extension GL_EXT_gpu_shader5 : enable\n";
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if (type == GL_GEOMETRY_SHADER)
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str += "#extension GL_EXT_geometry_shader : require\n";
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@@ -189,17 +188,17 @@ void gl::shader::parse_texture_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#texture";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
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std::string token;
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std::string name;
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std::string uniformname;
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texture_entry conf;
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size_t arg = 0;
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@@ -207,14 +206,14 @@ void gl::shader::parse_texture_entries(std::string &str)
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{
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std::istringstream token_ss(token);
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if (arg == 0)
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token_ss >> name;
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token_ss >> uniformname;
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else if (arg == 1)
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token_ss >> conf.id;
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else if (arg == 2)
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{
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std::string comp;
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token_ss >> comp;
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if (components_mapping.find(comp) == components_mapping.end())
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if (!components_mapping.contains(comp))
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log_error("unknown components: " + comp);
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else
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conf.components = components_mapping[comp];
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@@ -224,12 +223,12 @@ void gl::shader::parse_texture_entries(std::string &str)
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if (arg == 3)
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{
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if (name.empty())
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if (uniformname.empty())
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log_error("empty name");
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else if (conf.id >= gl::MAX_TEXTURES)
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log_error("invalid texture binding: " + std::to_string(conf.id));
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else
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texture_conf.emplace(std::make_pair(name, conf));
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texture_conf.try_emplace(uniformname, conf);
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}
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else
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log_error("invalid argument count to #texture");
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@@ -243,17 +242,17 @@ void gl::shader::parse_param_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#param";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
|
||||
if (fp == str.npos || fe == str.npos)
|
||||
if (fp == std::string::npos || fe == std::string::npos)
|
||||
return;
|
||||
|
||||
std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
|
||||
std::string token;
|
||||
|
||||
std::string name;
|
||||
std::string uniformname;
|
||||
param_entry conf;
|
||||
|
||||
size_t arg = 0;
|
||||
@@ -261,7 +260,7 @@ void gl::shader::parse_param_entries(std::string &str)
|
||||
{
|
||||
std::istringstream token_ss(token);
|
||||
if (arg == 0)
|
||||
token_ss >> name;
|
||||
token_ss >> uniformname;
|
||||
else if (arg == 1)
|
||||
token_ss >> conf.location;
|
||||
else if (arg == 2)
|
||||
@@ -272,7 +271,7 @@ void gl::shader::parse_param_entries(std::string &str)
|
||||
{
|
||||
std::string tok;
|
||||
token_ss >> tok;
|
||||
if (defaultparams_mapping.find(tok) == defaultparams_mapping.end())
|
||||
if (!defaultparams_mapping.contains(tok))
|
||||
log_error("unknown param default: " + tok);
|
||||
conf.defaultparam = defaultparams_mapping[tok];
|
||||
}
|
||||
@@ -281,7 +280,7 @@ void gl::shader::parse_param_entries(std::string &str)
|
||||
|
||||
if (arg == 5)
|
||||
{
|
||||
if (name.empty())
|
||||
if (uniformname.empty())
|
||||
log_error("empty name");
|
||||
else if (conf.location >= gl::MAX_PARAMS)
|
||||
log_error("invalid param binding: " + std::to_string(conf.location));
|
||||
@@ -290,7 +289,7 @@ void gl::shader::parse_param_entries(std::string &str)
|
||||
else if (conf.offset + conf.size > 4)
|
||||
log_error("invalid size: " + std::to_string(conf.size));
|
||||
else
|
||||
param_conf.emplace(std::make_pair(name, conf));
|
||||
param_conf.try_emplace(uniformname, conf);
|
||||
}
|
||||
else
|
||||
log_error("invalid argument count to #param");
|
||||
@@ -299,32 +298,31 @@ void gl::shader::parse_param_entries(std::string &str)
|
||||
}
|
||||
}
|
||||
|
||||
void gl::shader::log_error(const std::string &str)
|
||||
void gl::shader::log_error(const std::string &str) const
|
||||
{
|
||||
ErrorLog("bad shader: " + name + ": " + str, logtype::shader);
|
||||
}
|
||||
|
||||
gl::shader::shader(const std::string &filename)
|
||||
gl::shader::shader(const std::string &filename) : name(filename)
|
||||
{
|
||||
name = filename;
|
||||
|
||||
std::pair<GLuint, std::string> source = process_source(filename, "shaders/");
|
||||
auto [shadertype, shadersource] = process_source(filename, "shaders/");
|
||||
|
||||
const GLchar *cstr = source.second.c_str();
|
||||
const GLchar *cstr = shadersource.c_str();
|
||||
|
||||
**this = glCreateShader(source.first);
|
||||
glShaderSource(*this, 1, &cstr, 0);
|
||||
**this = glCreateShader(shadertype);
|
||||
glShaderSource(*this, 1, &cstr, nullptr);
|
||||
glCompileShader(*this);
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(*this, GL_COMPILE_STATUS, &status);
|
||||
if (!status)
|
||||
{
|
||||
GLchar info[512];
|
||||
glGetShaderInfoLog(*this, 512, 0, info);
|
||||
log_error(std::string(info));
|
||||
std::array<GLchar, 512> info{};
|
||||
glGetShaderInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
|
||||
log_error(std::string(info.data()));
|
||||
|
||||
throw shader_exception("failed to compile " + filename + ": " + std::string(info));
|
||||
throw shader_exception("failed to compile " + filename + ": " + std::string(info.data()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,11 +337,11 @@ void gl::program::init()
|
||||
{
|
||||
bind();
|
||||
|
||||
for (auto it : texture_conf)
|
||||
for (auto const &[texturename, textureentry] : texture_conf)
|
||||
{
|
||||
shader::texture_entry &e = it.second;
|
||||
GLuint loc = glGetUniformLocation(*this, it.first.c_str());
|
||||
glUniform1i(loc, e.id);
|
||||
shader::texture_entry const &e = textureentry;
|
||||
GLuint loc = glGetUniformLocation(*this, texturename.c_str());
|
||||
glUniform1i(loc, static_cast<GLint>(e.id));
|
||||
}
|
||||
|
||||
glUniform1i(glGetUniformLocation(*this, "shadowmap"), gl::SHADOW_TEX);
|
||||
@@ -370,7 +368,7 @@ gl::program::program()
|
||||
**this = glCreateProgram();
|
||||
}
|
||||
|
||||
gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shaders) : program()
|
||||
gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> const &shaders) : program()
|
||||
{
|
||||
for (const gl::shader &s : shaders)
|
||||
attach(s);
|
||||
@@ -379,10 +377,10 @@ gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shade
|
||||
|
||||
void gl::program::attach(const gl::shader &s)
|
||||
{
|
||||
for (auto it : s.texture_conf)
|
||||
texture_conf.emplace(std::make_pair(it.first, std::move(it.second)));
|
||||
for (auto it : s.param_conf)
|
||||
param_conf.emplace(std::make_pair(it.first, std::move(it.second)));
|
||||
for (auto [texturename, textureentry] : s.texture_conf)
|
||||
texture_conf.try_emplace(texturename, std::move(textureentry));
|
||||
for (auto [paramname, paramentry] : s.param_conf)
|
||||
param_conf.try_emplace(paramname, std::move(paramentry));
|
||||
glAttachShader(*this, *s);
|
||||
}
|
||||
|
||||
@@ -394,9 +392,9 @@ void gl::program::link()
|
||||
glGetProgramiv(*this, GL_LINK_STATUS, &status);
|
||||
if (!status)
|
||||
{
|
||||
GLchar info[512];
|
||||
glGetProgramInfoLog(*this, 512, 0, info);
|
||||
throw shader_exception("failed to link program: " + std::string(info));
|
||||
std::array<GLchar, 512> info{};
|
||||
glGetProgramInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
|
||||
throw shader_exception("failed to link program: " + std::string(info.data()));
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace gl
|
||||
#ifdef SHADERVALIDATOR_STANDALONE
|
||||
shader() = default;
|
||||
#endif
|
||||
shader(const std::string &filename);
|
||||
explicit shader(const std::string &filename);
|
||||
~shader();
|
||||
|
||||
enum class components_e
|
||||
@@ -73,19 +73,19 @@ namespace gl
|
||||
void parse_texture_entries(std::string &str);
|
||||
void parse_param_entries(std::string &str);
|
||||
|
||||
std::string read_file(const std::string &filename);
|
||||
std::string read_file(const std::string &filename) const;
|
||||
|
||||
static std::unordered_map<std::string, components_e> components_mapping;
|
||||
static std::unordered_map<std::string, defaultparam_e> defaultparams_mapping;
|
||||
|
||||
void log_error(const std::string &str);
|
||||
void log_error(const std::string &str) const;
|
||||
};
|
||||
|
||||
class program : public object, public bindable<program>
|
||||
{
|
||||
public:
|
||||
program();
|
||||
program(std::vector<std::reference_wrapper<const gl::shader>>);
|
||||
explicit program(std::vector<std::reference_wrapper<const gl::shader>> const &);
|
||||
~program();
|
||||
|
||||
using bindable::bind;
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
#include "stdafx.h"
|
||||
#include "ubo.h"
|
||||
|
||||
gl::ubo::ubo(size_t size, int idx, GLenum hint)
|
||||
gl::ubo::ubo(size_t size, int idx, GLenum hint) : index(idx)
|
||||
{
|
||||
allocate(buffer::UNIFORM_BUFFER, size, hint);
|
||||
index = idx;
|
||||
bind_uniform();
|
||||
}
|
||||
|
||||
|
||||
2
gl/ubo.h
2
gl/ubo.h
@@ -29,7 +29,7 @@ namespace gl
|
||||
void update(const uint8_t *data, int offset, GLsizeiptr size);
|
||||
template <typename T> void update(const T &data, size_t offset = 0)
|
||||
{
|
||||
update(reinterpret_cast<const uint8_t*>(&data), offset, sizeof(data));
|
||||
update(reinterpret_cast<const uint8_t*>(&data), static_cast<int>(offset), sizeof(data));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ void gl::vao::setup_attrib(gl::buffer &buffer, int attrib, int size, int type, i
|
||||
else {
|
||||
if (attrib == 0)
|
||||
params.clear();
|
||||
params.push_back({buffer, attrib, size, type, stride, offset});
|
||||
params.emplace_back(buffer, attrib, size, type, stride, offset);
|
||||
active = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -60,14 +60,14 @@ void gl::vao::bind()
|
||||
glBindVertexArray(*this);
|
||||
}
|
||||
else {
|
||||
for (attrib_params ¶m : params) {
|
||||
for (attrib_params const ¶m : params) {
|
||||
param.buffer.bind(gl::buffer::ARRAY_BUFFER);
|
||||
glVertexAttribPointer(param.attrib, param.size, param.type, GL_FALSE, param.stride, reinterpret_cast<void*>(param.offset));
|
||||
glEnableVertexAttribArray(param.attrib);
|
||||
}
|
||||
|
||||
for (size_t i = params.size(); i < 5; i++)
|
||||
glDisableVertexAttribArray(i);
|
||||
glDisableVertexAttribArray(static_cast<GLuint>(i));
|
||||
|
||||
if (ebo)
|
||||
ebo->bind(gl::buffer::ELEMENT_ARRAY_BUFFER);
|
||||
@@ -84,6 +84,6 @@ void gl::vao::unbind()
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
glDisableVertexAttribArray(i);
|
||||
glDisableVertexAttribArray(static_cast<GLuint>(i));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user