mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 05:09:20 +02:00
Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "glsl_common.h"
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#include "utilities/Logs.h"
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inline bool strcend(std::string const &value, std::string const &ending)
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inline bool strcend(std::string_view value, std::string_view ending)
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{
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if (ending.size() > value.size())
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return false;
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@@ -41,7 +41,7 @@ bool has_gl_extension(char const *name) {
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GLint count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (GLint i = 0; i < count; ++i) {
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char const *ext = reinterpret_cast<char const *>(glGetStringi(GL_EXTENSIONS, i));
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auto ext = reinterpret_cast<char const *>(glGetStringi(GL_EXTENSIONS, i));
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if (ext != nullptr && std::strcmp(ext, name) == 0) {
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return true;
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}
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@@ -52,7 +52,7 @@ bool has_gl_extension(char const *name) {
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} // anonymous namespace
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std::string gl::shader::read_file(const std::string &filename)
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std::string gl::shader::read_file(const std::string &filename) const
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{
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std::stringstream stream;
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std::ifstream f;
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@@ -73,11 +73,11 @@ void gl::shader::expand_includes(std::string &str, const std::string &basedir)
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size_t start_pos = 0;
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std::string magic = "#include";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('<', start_pos);
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size_t fe = str.find('>', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::string filename = str.substr(fp + 1, fe - fp - 1);
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@@ -154,8 +154,7 @@ std::pair<GLuint, std::string> gl::shader::process_source(const std::string &fil
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// the driver advertises support (see desktop comment above).
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// (Glad config doesn't generate GLAD_GL_EXT_gpu_shader5 -- query
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// the live extension string the same way.)
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static bool const have_gpu_shader5 = has_gl_extension("GL_EXT_gpu_shader5");
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if (have_gpu_shader5)
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if (static bool const have_gpu_shader5 = has_gl_extension("GL_EXT_gpu_shader5"); have_gpu_shader5)
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str += "#extension GL_EXT_gpu_shader5 : enable\n";
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if (type == GL_GEOMETRY_SHADER)
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str += "#extension GL_EXT_geometry_shader : require\n";
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@@ -189,17 +188,17 @@ void gl::shader::parse_texture_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#texture";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
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std::string token;
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std::string name;
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std::string uniformname;
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texture_entry conf;
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size_t arg = 0;
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@@ -207,14 +206,14 @@ void gl::shader::parse_texture_entries(std::string &str)
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{
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std::istringstream token_ss(token);
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if (arg == 0)
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token_ss >> name;
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token_ss >> uniformname;
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else if (arg == 1)
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token_ss >> conf.id;
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else if (arg == 2)
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{
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std::string comp;
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token_ss >> comp;
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if (components_mapping.find(comp) == components_mapping.end())
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if (!components_mapping.contains(comp))
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log_error("unknown components: " + comp);
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else
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conf.components = components_mapping[comp];
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@@ -224,12 +223,12 @@ void gl::shader::parse_texture_entries(std::string &str)
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if (arg == 3)
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{
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if (name.empty())
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if (uniformname.empty())
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log_error("empty name");
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else if (conf.id >= gl::MAX_TEXTURES)
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log_error("invalid texture binding: " + std::to_string(conf.id));
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else
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texture_conf.emplace(std::make_pair(name, conf));
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texture_conf.try_emplace(uniformname, conf);
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}
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else
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log_error("invalid argument count to #texture");
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@@ -243,17 +242,17 @@ void gl::shader::parse_param_entries(std::string &str)
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size_t start_pos = 0;
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std::string magic = "#param";
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while ((start_pos = str.find(magic, start_pos)) != str.npos)
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while ((start_pos = str.find(magic, start_pos)) != std::string::npos)
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{
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size_t fp = str.find('(', start_pos);
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size_t fe = str.find(')', start_pos);
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if (fp == str.npos || fe == str.npos)
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if (fp == std::string::npos || fe == std::string::npos)
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return;
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std::istringstream ss(str.substr(fp + 1, fe - fp - 1));
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std::string token;
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std::string name;
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std::string uniformname;
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param_entry conf;
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size_t arg = 0;
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@@ -261,7 +260,7 @@ void gl::shader::parse_param_entries(std::string &str)
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{
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std::istringstream token_ss(token);
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if (arg == 0)
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token_ss >> name;
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token_ss >> uniformname;
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else if (arg == 1)
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token_ss >> conf.location;
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else if (arg == 2)
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@@ -272,7 +271,7 @@ void gl::shader::parse_param_entries(std::string &str)
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{
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std::string tok;
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token_ss >> tok;
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if (defaultparams_mapping.find(tok) == defaultparams_mapping.end())
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if (!defaultparams_mapping.contains(tok))
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log_error("unknown param default: " + tok);
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conf.defaultparam = defaultparams_mapping[tok];
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}
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@@ -281,7 +280,7 @@ void gl::shader::parse_param_entries(std::string &str)
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if (arg == 5)
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{
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if (name.empty())
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if (uniformname.empty())
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log_error("empty name");
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else if (conf.location >= gl::MAX_PARAMS)
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log_error("invalid param binding: " + std::to_string(conf.location));
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@@ -290,7 +289,7 @@ void gl::shader::parse_param_entries(std::string &str)
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else if (conf.offset + conf.size > 4)
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log_error("invalid size: " + std::to_string(conf.size));
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else
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param_conf.emplace(std::make_pair(name, conf));
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param_conf.try_emplace(uniformname, conf);
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}
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else
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log_error("invalid argument count to #param");
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@@ -299,32 +298,31 @@ void gl::shader::parse_param_entries(std::string &str)
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}
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}
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void gl::shader::log_error(const std::string &str)
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void gl::shader::log_error(const std::string &str) const
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{
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ErrorLog("bad shader: " + name + ": " + str, logtype::shader);
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}
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gl::shader::shader(const std::string &filename)
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gl::shader::shader(const std::string &filename) : name(filename)
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{
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name = filename;
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std::pair<GLuint, std::string> source = process_source(filename, "shaders/");
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auto [shadertype, shadersource] = process_source(filename, "shaders/");
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const GLchar *cstr = source.second.c_str();
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const GLchar *cstr = shadersource.c_str();
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**this = glCreateShader(source.first);
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glShaderSource(*this, 1, &cstr, 0);
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**this = glCreateShader(shadertype);
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glShaderSource(*this, 1, &cstr, nullptr);
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glCompileShader(*this);
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GLint status;
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glGetShaderiv(*this, GL_COMPILE_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetShaderInfoLog(*this, 512, 0, info);
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log_error(std::string(info));
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std::array<GLchar, 512> info{};
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glGetShaderInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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log_error(std::string(info.data()));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info));
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throw shader_exception("failed to compile " + filename + ": " + std::string(info.data()));
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}
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}
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@@ -339,11 +337,11 @@ void gl::program::init()
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{
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bind();
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for (auto it : texture_conf)
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for (auto const &[texturename, textureentry] : texture_conf)
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{
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shader::texture_entry &e = it.second;
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GLuint loc = glGetUniformLocation(*this, it.first.c_str());
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glUniform1i(loc, e.id);
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shader::texture_entry const &e = textureentry;
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GLuint loc = glGetUniformLocation(*this, texturename.c_str());
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glUniform1i(loc, static_cast<GLint>(e.id));
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}
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glUniform1i(glGetUniformLocation(*this, "shadowmap"), gl::SHADOW_TEX);
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@@ -370,7 +368,7 @@ gl::program::program()
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**this = glCreateProgram();
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}
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gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shaders) : program()
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gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> const &shaders) : program()
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{
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for (const gl::shader &s : shaders)
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attach(s);
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@@ -379,10 +377,10 @@ gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shade
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void gl::program::attach(const gl::shader &s)
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{
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for (auto it : s.texture_conf)
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texture_conf.emplace(std::make_pair(it.first, std::move(it.second)));
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for (auto it : s.param_conf)
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param_conf.emplace(std::make_pair(it.first, std::move(it.second)));
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for (auto [texturename, textureentry] : s.texture_conf)
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texture_conf.try_emplace(texturename, std::move(textureentry));
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for (auto [paramname, paramentry] : s.param_conf)
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param_conf.try_emplace(paramname, std::move(paramentry));
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glAttachShader(*this, *s);
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}
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@@ -394,9 +392,9 @@ void gl::program::link()
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glGetProgramiv(*this, GL_LINK_STATUS, &status);
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if (!status)
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{
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GLchar info[512];
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glGetProgramInfoLog(*this, 512, 0, info);
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throw shader_exception("failed to link program: " + std::string(info));
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std::array<GLchar, 512> info{};
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glGetProgramInfoLog(*this, static_cast<GLsizei>(info.size()), nullptr, info.data());
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throw shader_exception("failed to link program: " + std::string(info.data()));
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}
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init();
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