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https://github.com/MaSzyna-EU07/maszyna.git
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Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -136,7 +136,7 @@ keyboard_input::recall_bindings() {
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// Fallback <20> plik w folderze symulatora
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path = "eu07_input-keyboard.ini";
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}
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cParser bindingparser(path.c_str(), cParser::buffer_FILE);
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cParser bindingparser(path, cParser::buffer_FILE);
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bindingparser.skipComments = false;
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if( false == bindingparser.ok() ) {
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@@ -147,7 +147,7 @@ keyboard_input::recall_bindings() {
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std::unordered_map<std::string, user_command> nametocommandmap;
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std::size_t commandid = 0;
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for( auto const &description : simulation::Commands_descriptions ) {
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nametocommandmap.emplace(
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nametocommandmap.try_emplace(
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description.name,
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static_cast<user_command>( commandid ) );
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++commandid;
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@@ -155,7 +155,7 @@ keyboard_input::recall_bindings() {
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std::unordered_map<std::string, int> nametokeymap;
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for (const std::pair<int, std::string> &key : keytonamemap) {
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nametokeymap.emplace(key.second, key.first);
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nametokeymap.try_emplace(key.second, key.first);
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}
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// NOTE: to simplify things we expect one entry per line, and whole entry in one line
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@@ -225,7 +225,7 @@ keyboard_input::recall_bindings() {
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return true;
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}
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void keyboard_input::dump_bindings()
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void keyboard_input::dump_bindings() const
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{
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std::fstream stream("eu07_input-keyboard.ini",
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std::ios_base::binary | std::ios_base::trunc | std::ios_base::out);
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@@ -239,8 +239,7 @@ void keyboard_input::dump_bindings()
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stream << simulation::Commands_descriptions[static_cast<std::size_t>(binding.first)].name << ' ';
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int keycode = std::get<int>(binding.second);
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auto it = keytonamemap.find(keycode & 0xFFFF);
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if (it != keytonamemap.end()) {
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if (auto it = keytonamemap.find(keycode & 0xFFFF); it != keytonamemap.end()) {
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if (keycode & keymodifier::control)
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stream << "ctrl ";
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if (keycode & keymodifier::shift)
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@@ -284,7 +283,7 @@ keyboard_input::key( int const Key, int const Action ) {
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if( Key == -1 ) { return false; }
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// store key state
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input::keys[ Key ] = Action;
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input::keys[ Key ] = static_cast<char>( Action );
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if( true == is_movement_key( Key ) ) {
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// if the received key was one of movement keys, it's been handled and we don't need to bother further
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@@ -298,8 +297,7 @@ keyboard_input::key( int const Key, int const Action ) {
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| ( modifier ? 0 : input::key_ctrl ? keymodifier::control : 0 );
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if( Action == GLFW_RELEASE ) {
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auto const stored = m_modsforkeys.find( Key );
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if( stored != m_modsforkeys.end() ) {
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if( auto const stored = m_modsforkeys.find( Key ); stored != m_modsforkeys.end() ) {
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key = stored->second;
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}
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m_modsforkeys.erase( Key );
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@@ -330,28 +328,29 @@ keyboard_input::key( int const Key ) const {
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void
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keyboard_input::bind() {
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using enum user_command;
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m_bindings.clear();
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for( auto const &bindingsetup : m_bindingsetups ) {
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for( auto const &[setupcommand, setupbinding] : m_bindingsetups ) {
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m_bindings[ std::get<int>(bindingsetup.second) ] = bindingsetup.first;
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m_bindings[ std::get<int>(setupbinding) ] = setupcommand;
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}
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// cache movement key bindings
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m_bindingscache.forward = binding( user_command::moveforward );
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m_bindingscache.back = binding( user_command::moveback );
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m_bindingscache.left = binding( user_command::moveleft );
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m_bindingscache.right = binding( user_command::moveright );
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m_bindingscache.up = binding( user_command::moveup );
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m_bindingscache.down = binding( user_command::movedown );
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m_bindingscache.forward = binding( moveforward );
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m_bindingscache.back = binding( moveback );
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m_bindingscache.left = binding( moveleft );
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m_bindingscache.right = binding( moveright );
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m_bindingscache.up = binding( moveup );
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m_bindingscache.down = binding( movedown );
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}
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int
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keyboard_input::binding( user_command const Command ) const {
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for( auto const &binding : m_bindings ) {
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if( binding.second == Command ) {
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return binding.first;
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for( auto const &[bindingkey, bindingcommand] : m_bindings ) {
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if( bindingcommand == Command ) {
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return bindingkey;
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}
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}
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return -1;
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@@ -413,7 +412,7 @@ keyboard_input::poll() {
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m_movementvertical = movementvertical;
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}
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std::unordered_map<int, std::string> keytonamemap = {
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std::unordered_map<int, std::string> const keytonamemap = {
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{ GLFW_KEY_0, "0" }, { GLFW_KEY_1, "1" }, { GLFW_KEY_2, "2" }, { GLFW_KEY_3, "3" }, { GLFW_KEY_4, "4" },
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{ GLFW_KEY_5, "5" }, { GLFW_KEY_6, "6" }, { GLFW_KEY_7, "7" }, { GLFW_KEY_8, "8" }, { GLFW_KEY_9, "9" },
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{ GLFW_KEY_MINUS, "-" }, { GLFW_KEY_EQUAL, "=" },
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