mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 03:59:19 +02:00
Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -32,7 +32,7 @@ namespace multiplayer {
|
||||
std::uint32_t const EU07_MESSAGEHEADER { MAKE_ID4( 'E','U','0','7' ) };
|
||||
|
||||
void
|
||||
Navigate(std::string const &ClassName, UINT Msg, WPARAM wParam, LPARAM lParam) {
|
||||
Navigate([[maybe_unused]] std::string const &ClassName, [[maybe_unused]] UINT Msg, [[maybe_unused]] WPARAM wParam, [[maybe_unused]] LPARAM lParam) {
|
||||
#ifdef _WIN32
|
||||
// wysłanie komunikatu do sterującego
|
||||
HWND h = FindWindow(ClassName.c_str(), 0); // można by to zapamiętać
|
||||
@@ -43,7 +43,7 @@ Navigate(std::string const &ClassName, UINT Msg, WPARAM wParam, LPARAM lParam) {
|
||||
}
|
||||
|
||||
void
|
||||
OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
OnCommandGet(multiplayer::DaneRozkaz const *pRozkaz)
|
||||
{ // odebranie komunikatu z serwera
|
||||
if (pRozkaz->iSygn == EU07_MESSAGEHEADER )
|
||||
switch (pRozkaz->iComm)
|
||||
@@ -62,15 +62,13 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
std::string( pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0] ) + " rcvd" );
|
||||
|
||||
if( Global.iMultiplayer ) {
|
||||
auto *event = simulation::Events.FindEvent( std::string( pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0] ) );
|
||||
if( event != nullptr ) {
|
||||
if( typeid(*event) == typeid(multi_event)
|
||||
|| typeid(*event) == typeid(lights_event)
|
||||
|| event->m_sibling != 0 ) {
|
||||
// tylko jawne albo niejawne Multiple
|
||||
command_relay relay;
|
||||
relay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &event->name());
|
||||
}
|
||||
auto const *foundevent = simulation::Events.FindEvent( std::string( pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0] ) );
|
||||
if (foundevent != nullptr && (typeid(*foundevent) == typeid(multi_event)
|
||||
|| typeid(*foundevent) == typeid(lights_event)
|
||||
|| foundevent->m_sibling != nullptr)) {
|
||||
// tylko jawne albo niejawne Multiple
|
||||
command_relay commandrelay;
|
||||
commandrelay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &foundevent->name());
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -78,7 +76,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
case 3: // rozkaz dla AI
|
||||
if (Global.iMultiplayer)
|
||||
{
|
||||
int i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
|
||||
auto i = int(pRozkaz->cString[8]); // długość pierwszego łańcucha (z przodu dwa floaty)
|
||||
CommLog(
|
||||
Now() + " " + std::to_string(pRozkaz->iComm) + " " +
|
||||
std::string(pRozkaz->cString + 11 + i, (unsigned)pRozkaz->cString[10 + i]) +
|
||||
@@ -110,21 +108,21 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
break;
|
||||
case 5: // ustawienie parametrów
|
||||
{
|
||||
CommLog(Now() + " " + std::to_string(pRozkaz->iComm) + " params " + std::to_string(*pRozkaz->iPar) + " rcvd");
|
||||
if (*pRozkaz->iPar == 0) // sprawdzenie czasu
|
||||
if (*pRozkaz->iPar & 1) // ustawienie czasu
|
||||
{
|
||||
auto t = pRozkaz->fPar[1];
|
||||
simulation::Time.data().wDay = std::floor(t); // niby nie powinno być dnia, ale...
|
||||
if (Global.fMoveLight >= 0)
|
||||
Global.fMoveLight = t; // trzeba by deklinację Słońca przeliczyć
|
||||
simulation::Time.data().wHour = std::floor(24 * t) - 24.0 * simulation::Time.data().wDay;
|
||||
simulation::Time.data().wMinute = std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour);
|
||||
simulation::Time.data().wSecond = std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute );
|
||||
}
|
||||
if (*pRozkaz->iPar & 2)
|
||||
CommLog(Now() + " " + std::to_string(pRozkaz->iComm) + " params " + std::to_string(pRozkaz->iPar[0]) + " rcvd");
|
||||
// sprawdzenie czasu
|
||||
if (pRozkaz->iPar[0] == 0 && pRozkaz->iPar[0] & 1) // ustawienie czasu
|
||||
{
|
||||
auto t = pRozkaz->fPar[1];
|
||||
simulation::Time.data().wDay = static_cast<uint16_t>(std::floor(t)); // niby nie powinno być dnia, ale...
|
||||
if (Global.fMoveLight >= 0)
|
||||
Global.fMoveLight = t; // trzeba by deklinację Słońca przeliczyć
|
||||
simulation::Time.data().wHour = static_cast<uint16_t>(std::floor(24 * t) - 24.0 * simulation::Time.data().wDay);
|
||||
simulation::Time.data().wMinute = static_cast<uint16_t>(std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour));
|
||||
simulation::Time.data().wSecond = static_cast<uint16_t>(std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute ));
|
||||
}
|
||||
if (pRozkaz->iPar[0] & 2)
|
||||
{ // ustawienie flag zapauzowania
|
||||
Global.iPause = pRozkaz->fPar[2]; // zakładamy, że wysyłający wie, co robi
|
||||
Global.iPause = static_cast<int>(pRozkaz->fPar[2]); // zakładamy, że wysyłający wie, co robi
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -138,7 +136,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
+ " rcvd" );
|
||||
if (pRozkaz->cString[0]) {
|
||||
// jeśli długość nazwy jest niezerowa szukamy pierwszego pojazdu o takiej nazwie i odsyłamy parametry ramką #7
|
||||
auto *vehicle = pRozkaz->cString[1] == '*' ? simulation::Train->Dynamic() : simulation::Vehicles.find(std::string{pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0]});
|
||||
auto const *vehicle = pRozkaz->cString[1] == '*' ? simulation::Train->Dynamic() : simulation::Vehicles.find(std::string{pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0]});
|
||||
if( vehicle != nullptr ) {
|
||||
WyslijNamiary( vehicle ); // wysłanie informacji o pojeździe
|
||||
}
|
||||
@@ -189,7 +187,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
d->Damage( pRozkaz->cString[ 0 ] );
|
||||
d = d->Prev(); // w drugą stronę też
|
||||
}
|
||||
WyslijUszkodzenia( lookup->asName, lookup->MoverParameters->EngDmgFlag ); // zwrot informacji o pojeździe
|
||||
WyslijUszkodzenia( lookup->asName, static_cast<char>(lookup->MoverParameters->EngDmgFlag) ); // zwrot informacji o pojeździe
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -198,7 +196,7 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
|
||||
}
|
||||
|
||||
void
|
||||
WyslijEvent(const std::string &e, const std::string &d)
|
||||
WyslijEvent([[maybe_unused]] const std::string &e, [[maybe_unused]] const std::string &d)
|
||||
{ // Ra: jeszcze do wyczyszczenia
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
@@ -219,7 +217,7 @@ WyslijEvent(const std::string &e, const std::string &d)
|
||||
}
|
||||
|
||||
void
|
||||
WyslijUszkodzenia(const std::string &t, char fl)
|
||||
WyslijUszkodzenia([[maybe_unused]] const std::string &t, [[maybe_unused]] char fl)
|
||||
{ // wysłanie informacji w postaci pojedynczego tekstu
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
@@ -239,7 +237,7 @@ WyslijUszkodzenia(const std::string &t, char fl)
|
||||
}
|
||||
|
||||
void
|
||||
WyslijString(const std::string &t, int n)
|
||||
WyslijString([[maybe_unused]] const std::string &t, [[maybe_unused]] int n)
|
||||
{ // wysłanie informacji w postaci pojedynczego tekstu
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
@@ -264,7 +262,7 @@ WyslijWolny(const std::string &t)
|
||||
}
|
||||
|
||||
void
|
||||
WyslijNamiary(TDynamicObject const *Vehicle)
|
||||
WyslijNamiary([[maybe_unused]] TDynamicObject const *Vehicle)
|
||||
{ // wysłanie informacji o pojeździe - (float), długość ramki będzie zwiększana w miarę potrzeby
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
@@ -395,7 +393,7 @@ WyslijObsadzone()
|
||||
}
|
||||
|
||||
void
|
||||
WyslijParam(int nr, int fl)
|
||||
WyslijParam([[maybe_unused]] int nr, [[maybe_unused]] int fl)
|
||||
{ // wysłanie parametrów symulacji w ramce (nr) z flagami (fl)
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
|
||||
Reference in New Issue
Block a user