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https://github.com/MaSzyna-EU07/maszyna.git
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Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -17,22 +17,22 @@ public:
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// constructors:
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null_geometrybank() = default;
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// destructor
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~null_geometrybank() {};
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~null_geometrybank() = default;
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private:
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// methods:
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// create() subclass details
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void
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create_( gfx::geometry_handle const &Geometry ) override {}
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create_( gfx::geometry_handle const &Geometry ) override { /* null implementation, nothing to do */ }
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// replace() subclass details
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void
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replace_( gfx::geometry_handle const &Geometry ) override {}
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replace_( gfx::geometry_handle const &Geometry ) override { /* null implementation, nothing to do */ }
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// draw() subclass details
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auto
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draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) -> std::size_t override { return 0; }
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// release() subclass details
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void
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release_() override {}
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release_() override { /* null implementation, nothing to do */ }
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};
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// bare-bones render controller, in lack of anything better yet
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@@ -43,7 +43,7 @@ public:
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// constructors
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null_renderer() = default;
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// destructor
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~null_renderer() { }
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~null_renderer() = default;
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// methods
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bool
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Init( GLFWwindow *Window ) override { return true; }
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@@ -51,14 +51,14 @@ public:
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bool
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Render() override { return true; }
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void
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SwapBuffers() override {}
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SwapBuffers() override { /* null implementation, nothing to do */ }
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inline
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float
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Framerate() override { return 10.0f; }
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bool AddViewport(const global_settings::extraviewport_config &conf) override { return false; }
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bool Debug_Ui_State(std::optional<bool>) override { return false; }
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void Shutdown() override {}
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void Shutdown() override { /* null implementation, nothing to do */ }
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// geometry methods
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// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
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@@ -100,10 +100,10 @@ public:
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Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override {
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m_materials.push_back(std::make_shared<opengl_material>());
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m_materials.back()->name = Filename;
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return m_materials.size();
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return static_cast<material_handle>(m_materials.size());
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}
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void
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override {}
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override { /* null implementation, nothing to do */ }
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IMaterial const *
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Material( material_handle const Material ) const override { return m_materials.at(Material - 1).get(); }
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// shader methods
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@@ -112,18 +112,18 @@ public:
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texture_handle
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Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override { throw std::runtime_error("not impl"); }
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void
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Bind_Texture( texture_handle const Texture ) override {}
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Bind_Texture( texture_handle const Texture ) override { /* null implementation, nothing to do */ }
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void
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Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override {}
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Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override { /* null implementation, nothing to do */ }
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opengl_texture &
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Texture( texture_handle const Texture ) override { throw std::runtime_error("not impl"); }
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opengl_texture const &
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Texture( texture_handle const Texture ) const override { throw std::runtime_error("not impl"); }
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// utility methods
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void
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Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override {}
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Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override { /* null implementation, nothing to do */ }
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void
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Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override {}
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Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override { /* null implementation, nothing to do */ }
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TSubModel const *
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Pick_Control() const override { return nullptr; }
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scene::basic_node const *
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@@ -132,11 +132,11 @@ public:
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Mouse_Position() const override { return glm::dvec3(); }
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// maintenance methods
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void
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Update( double const Deltatime ) override {}
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Update( double const Deltatime ) override { /* null implementation, nothing to do */ }
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void
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Update_Pick_Control() override {}
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Update_Pick_Control() override { /* null implementation, nothing to do */ }
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void
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Update_Pick_Node() override {}
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Update_Pick_Node() override { /* null implementation, nothing to do */ }
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glm::dvec3
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Update_Mouse_Position() override { return glm::dvec3(); }
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// debug methods
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@@ -144,13 +144,13 @@ public:
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info_times() const override { return empty_str; }
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std::string const &
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info_stats() const override { return empty_str; }
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void MakeScreenshot() override {}
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void MakeScreenshot() override { /* null implementation, nothing to do */ }
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static std::unique_ptr<gfx_renderer> create_func();
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static bool renderer_register;
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virtual imgui_renderer *GetImguiRenderer()
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imgui_renderer *GetImguiRenderer() override
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{
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return nullptr;
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}
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