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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-26 06:49:29 +01:00

Fix/sonar maintainability rebased (#209)

* refactor(sonar): use override instead of redundant virtual (cpp:S3471)

* refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)

* refactor(sonar): drop redundant lambda return types (cpp:S3574)

* refactor(sonar): prefer using over typedef (cpp:S5416)

* refactor(sonar): use =default for trivial special members (cpp:S3490)

* refactor(sonar): use nullptr literal (cpp:S4962)

* refactor(sonar): remove redundant access specifiers (cpp:S3539)

* refactor(sonar): remove redundant casts (cpp:S1905)

* refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997)

* refactor(sonar): construct elements in place with emplace_back (cpp:S6003)

* refactor(sonar): make narrowing conversions explicit (cpp:S5276)

* refactor(sonar): mark unused parameters (cpp:S1172)

Unused names are commented out; parameters used only on some platforms
are marked [[maybe_unused]].

* refactor(sonar): declare non-mutating member functions const (cpp:S5817)

Virtual functions are left untouched so overrides keep matching.

* refactor(sonar): merge collapsible nested if statements (cpp:S1066)

Comments that preceded the inner if are kept above the merged statement.

* refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)

* fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235)

* refactor(sonar): use try_emplace for map insertion (cpp:S6030)

* refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

* refactor(sonar): remove redundant parentheses (cpp:S1110)

* refactor(sonar): document intentionally empty functions (cpp:S1186)

* refactor(sonar): remove dead stores (cpp:S1854)

Side effects (e.g. LISTLINE++) are kept.

* refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068)

* refactor(sonar): use structured bindings for pair access (cpp:S6005)

* refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566)

* refactor(sonar): split chained assignments (cpp:S1121)

* refactor(sonar): add default cases to switch statements (cpp:S3562)

* refactor(sonar): use std::size for array lengths (cpp:S7127)

* refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197)

* refactor(sonar): access static members through the class (cpp:S2209)

* refactor(sonar): add braces around nested if-else (cpp:S5261)

* refactor(sonar): avoid side effects inside typeid operands (cpp:S5279)

* refactor(sonar): drop top-level const from by-value return types (cpp:S5951)

* refactor(sonar): declare variables separately from their type definitions (cpp:S3646)

* refactor(sonar): declare loop counters in the for statement (cpp:S5955)

* refactor(sonar): rely on class template argument deduction (cpp:S6012)

* refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952)

* refactor(sonar): rename locals that shadow outer declarations (cpp:S1117)

Only local variables and definition parameters are renamed; shadowing
struct fields and enumerators in headers are left for a separate change.

* refactor(sonar): reduce enum qualification with using enum (cpp:S6177)

Applied only where no unqualified name in the block could be captured by
the introduced enumerators.

* refactor(sonar): mark converting constructors explicit (cpp:S1709)

sound_source and the gl::object conversion operators stay implicit; they
are relied upon by copy-list-initialisation and GL calls.

* refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230)

* refactor(sonar): make read-only local references and pointers const (cpp:S5350)

* refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995)

TTrain command handlers keep their signature, it is fixed by the handler table.

* refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238)

Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and
virtual overrides are left unchanged.

* refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045)

std::unordered_map instances and map types exposed in headers used by
other modules are left as they are.

* fix(sonar): do not use UI text as a printf format string (cpp:S5281)

Text lines containing '%' would otherwise be interpreted as format
specifiers by ImGui::TextColored.

* refactor(sonar): use std::bind_front for callbacks (cpp:S5995)

* refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859)

* refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009)

The Windows messaging helpers keep std::string, they need c_str().

* refactor(sonar): make read-only global tables const (cpp:S5421)

Mutable global state (flags, timers, singletons) is left as is.

* refactor(sonar): replace single-case switch statements with if (cpp:S1301)

* refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945)

* refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)

Arrays that are class members or part of headers are left unchanged.

* fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872)

'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)',
i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag.

* refactor(sonar): assorted small fixes

- empty() instead of size() comparisons (cpp:S1155)
- member initialisers in declaration order (cpp:S3229)
- no redundant c_str() when a std::string is accepted (cpp:S7121)
- contains() on associative containers (cpp:S6171)
- const reference instead of a copying range-for (cpp:S6032)
- starts_with() for prefix checks (cpp:S6178)
- no std::move on temporaries (cpp:S5274)
- has_value() on std::optional (cpp:S7172)
- bool literals for bool members (cpp:S5820)
- inline only on the definition (cpp:S3548)
- explicit base access specifier (cpp:S5965)
- explicit element access instead of dereferencing an array (cpp:S7116)
- rely on the C++20 rewritten operator!= (cpp:S6186)

* refactor(sonar): more small fixes

- std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495);
  output verified identical, negative hex values keep the unsigned form
- remove an empty compound statement (cpp:S108)
- drop an always-false unsigned < 0 branch (cpp:S1768)
- explicit lambda capture (cpp:S3608)
- std::make_unique (cpp:S5950)

* chore: strip stray carriage returns left in TTrain constructor comments

* fix: keep quantize() in its own value type

The S5276 change cast the result of the generic quantize<Type_>() to
unsigned int, which truncated float/double callers (shadow angle slider,
editor rotation snapping, AI speed control steps) and broke negative values.

* fix(sonar): use integer loop counters in segment sampling (cpp:S2193)

* refactor(sonar): clean up issues reported on PR 209

- remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854)
- unnamed unused parameter (cpp:S1172)
- single-use declarations moved into if init-statements (cpp:S6004)
- auto for casted initialisers (cpp:S5827)
- const references and pointers where nothing is modified (cpp:S5350)
- rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
jerrrrycho
2026-10-11 13:22:33 +02:00
committed by GitHub
parent c26041f2e7
commit 6263fe539b
162 changed files with 4220 additions and 4598 deletions

View File

@@ -17,22 +17,22 @@ public:
// constructors:
null_geometrybank() = default;
// destructor
~null_geometrybank() {};
~null_geometrybank() = default;
private:
// methods:
// create() subclass details
void
create_( gfx::geometry_handle const &Geometry ) override {}
create_( gfx::geometry_handle const &Geometry ) override { /* null implementation, nothing to do */ }
// replace() subclass details
void
replace_( gfx::geometry_handle const &Geometry ) override {}
replace_( gfx::geometry_handle const &Geometry ) override { /* null implementation, nothing to do */ }
// draw() subclass details
auto
draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) -> std::size_t override { return 0; }
// release() subclass details
void
release_() override {}
release_() override { /* null implementation, nothing to do */ }
};
// bare-bones render controller, in lack of anything better yet
@@ -43,7 +43,7 @@ public:
// constructors
null_renderer() = default;
// destructor
~null_renderer() { }
~null_renderer() = default;
// methods
bool
Init( GLFWwindow *Window ) override { return true; }
@@ -51,14 +51,14 @@ public:
bool
Render() override { return true; }
void
SwapBuffers() override {}
SwapBuffers() override { /* null implementation, nothing to do */ }
inline
float
Framerate() override { return 10.0f; }
bool AddViewport(const global_settings::extraviewport_config &conf) override { return false; }
bool Debug_Ui_State(std::optional<bool>) override { return false; }
void Shutdown() override {}
void Shutdown() override { /* null implementation, nothing to do */ }
// geometry methods
// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
@@ -100,10 +100,10 @@ public:
Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override {
m_materials.push_back(std::make_shared<opengl_material>());
m_materials.back()->name = Filename;
return m_materials.size();
return static_cast<material_handle>(m_materials.size());
}
void
Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override {}
Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override { /* null implementation, nothing to do */ }
IMaterial const *
Material( material_handle const Material ) const override { return m_materials.at(Material - 1).get(); }
// shader methods
@@ -112,18 +112,18 @@ public:
texture_handle
Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override { throw std::runtime_error("not impl"); }
void
Bind_Texture( texture_handle const Texture ) override {}
Bind_Texture( texture_handle const Texture ) override { /* null implementation, nothing to do */ }
void
Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override {}
Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override { /* null implementation, nothing to do */ }
opengl_texture &
Texture( texture_handle const Texture ) override { throw std::runtime_error("not impl"); }
opengl_texture const &
Texture( texture_handle const Texture ) const override { throw std::runtime_error("not impl"); }
// utility methods
void
Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override {}
Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override { /* null implementation, nothing to do */ }
void
Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override {}
Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override { /* null implementation, nothing to do */ }
TSubModel const *
Pick_Control() const override { return nullptr; }
scene::basic_node const *
@@ -132,11 +132,11 @@ public:
Mouse_Position() const override { return glm::dvec3(); }
// maintenance methods
void
Update( double const Deltatime ) override {}
Update( double const Deltatime ) override { /* null implementation, nothing to do */ }
void
Update_Pick_Control() override {}
Update_Pick_Control() override { /* null implementation, nothing to do */ }
void
Update_Pick_Node() override {}
Update_Pick_Node() override { /* null implementation, nothing to do */ }
glm::dvec3
Update_Mouse_Position() override { return glm::dvec3(); }
// debug methods
@@ -144,13 +144,13 @@ public:
info_times() const override { return empty_str; }
std::string const &
info_stats() const override { return empty_str; }
void MakeScreenshot() override {}
void MakeScreenshot() override { /* null implementation, nothing to do */ }
static std::unique_ptr<gfx_renderer> create_func();
static bool renderer_register;
virtual imgui_renderer *GetImguiRenderer()
imgui_renderer *GetImguiRenderer() override
{
return nullptr;
}