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https://github.com/MaSzyna-EU07/maszyna.git
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Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -56,7 +56,7 @@ smoke_source::particle_emitter::deserialize( cParser &Input ) {
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}
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void
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smoke_source::particle_emitter::initialize( smoke_particle &Particle ) {
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smoke_source::particle_emitter::initialize( smoke_particle &Particle ) const {
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auto const polarangle { glm::radians( LocalRandom( inclination[ value_limit::min ], inclination[ value_limit::max ] ) ) }; // theta
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auto const azimuthalangle { glm::radians( LocalRandom( -180, 180 ) ) }; // phi
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@@ -69,9 +69,9 @@ smoke_source::particle_emitter::initialize( smoke_particle &Particle ) {
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Particle.velocity = launchvector * launchvelocity;
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Particle.rotation = glm::radians( LocalRandom( 0, 360 ) );
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Particle.size = LocalRandom( size[ value_limit::min ], size[ value_limit::max ] );
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Particle.opacity = LocalRandom( opacity[ value_limit::min ], opacity[ value_limit::max ] ) / Global.SmokeFidelity;
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Particle.rotation = static_cast<float>(glm::radians( LocalRandom( 0, 360 ) ));
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Particle.size = static_cast<float>(LocalRandom( size[ value_limit::min ], size[ value_limit::max ] ));
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Particle.opacity = static_cast<float>(LocalRandom( opacity[ value_limit::min ], opacity[ value_limit::max ] ) / Global.SmokeFidelity);
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Particle.age = 0;
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}
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@@ -81,7 +81,7 @@ smoke_source::deserialize( cParser &Input ) {
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if( false == Input.ok() ) { return false; }
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while( true == deserialize_mapping( Input ) ) {
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; // all work done by while()
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// all work done by while()
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}
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return true;
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@@ -166,8 +166,8 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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( ( false == Global.Smoke ) || ( true == Onlydespawn ) ) ?
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0.f :
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std::min<float>(
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m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_max_particles ) );
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static_cast<float>(m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity )),
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static_cast<float>(m_max_particles) ) );
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// consider special spawn rate cases
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if( m_ownertype == owner_type::vehicle ) {
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@@ -183,7 +183,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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0.f :
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std::min<float>(
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// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_spawncount +(m_spawnrate * Timedelta * Global.SmokeFidelity * (((m_owner.vehicle->MoverParameters->enrot) / 4 ) * 0.01)), m_max_particles);
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static_cast<float>(m_spawncount +(m_spawnrate * Timedelta * Global.SmokeFidelity * (((m_owner.vehicle->MoverParameters->enrot) / 4 ) * 0.01))), static_cast<float>(m_max_particles));
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}
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else
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{
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@@ -195,7 +195,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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0.f :
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std::min<float>(
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// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) *0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005))), m_max_particles);
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static_cast<float>(m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) *0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005)))), static_cast<float>(m_max_particles));
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}
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else
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{
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@@ -205,7 +205,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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0.f :
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std::min<float>(
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// m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) * (sqrt(m_owner.vehicle->MoverParameters->Im) * 0.01) * 0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005))), m_max_particles);
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static_cast<float>(m_spawncount + (m_spawnrate * Timedelta * Global.SmokeFidelity * ((((m_owner.vehicle->MoverParameters->DElist[m_owner.vehicle->MoverParameters->MainCtrlPosNo].RPM -m_owner.vehicle->MoverParameters->enrot) /60) * (sqrt(m_owner.vehicle->MoverParameters->Im) * 0.01) * 0.02) *(m_owner.vehicle->MoverParameters->EnginePower * 0.005)))), static_cast<float>(m_max_particles));
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}
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}
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}
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@@ -254,10 +254,8 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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// if we still have pending requests after filling entire container replace older particles
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if( m_spawncount >= 1.f ) {
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// sort all particles from most to least transparent, oldest to youngest if it's a tie
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std::sort(
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std::begin( m_particles ),
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std::end( m_particles ),
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[]( smoke_particle const &Left, smoke_particle const &Right ) {
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std::ranges::sort(
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m_particles, []( smoke_particle const &Left, smoke_particle const &Right ) {
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return ( Left.opacity != Right.opacity ?
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Left.opacity < Right.opacity :
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Left.age > Right.age ); } );
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@@ -283,7 +281,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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// determine bounding area from calculated bounding box
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if( false == m_particles.empty() ) {
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m_area.center = glm::mix(boundingbox[value_limit::min], boundingbox[value_limit::max], 0.5);
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m_area.radius = 0.5 * ( glm::length( boundingbox[ value_limit::max ] - boundingbox[ value_limit::min ] ) );
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m_area.radius = static_cast<float>(0.5 * ( glm::length( boundingbox[ value_limit::max ] - boundingbox[ value_limit::min ] ) ));
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}
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else {
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m_area.center = location();
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@@ -331,10 +329,9 @@ smoke_source::initialize( smoke_particle &Particle ) {
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Particle.position = location();
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if( m_ownertype == owner_type::vehicle ) {
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Particle.opacity *= m_owner.vehicle->MoverParameters->dizel_fill;
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auto const enginerevolutionsfactor { 1.5f }; // high engine revolutions increase initial particle velocity
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switch( m_owner.vehicle->MoverParameters->EngineType ) {
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case TEngineType::DieselElectric: {
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Particle.opacity *= static_cast<float>(m_owner.vehicle->MoverParameters->dizel_fill);
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if (m_owner.vehicle->MoverParameters->EngineType == TEngineType::DieselElectric)
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{
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if (m_owner.vehicle->MoverParameters->dizel_spinup == true)
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{
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Particle.velocity *= 0.38*(((m_owner.vehicle->MoverParameters->enrot)/2)*0.5); // / m_owner.vehicle->MoverParameters->dizel_fill *0.01)) ;
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@@ -347,11 +344,6 @@ smoke_source::initialize( smoke_particle &Particle ) {
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//Particle.velocity *= m_owner.vehicle->GetVelocity(); // / m_owner.vehicle->MoverParameters->dizel_fill *0.01)) ;
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}
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break;
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}
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default: {
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break;
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}
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}
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}
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}
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@@ -368,28 +360,23 @@ smoke_source::update( smoke_particle &Particle, bounding_box &Boundingbox, doubl
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// crude smoke dispersion simulation
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// http://www.auburn.edu/academic/forestry_wildlife/fire/smoke_guide/smoke_dispersion.htm
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switch (m_ownertype)
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if (m_ownertype == owner_type::vehicle)
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{
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case owner_type::vehicle:
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Particle.velocity.y += static_cast<float>(( 0.025 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 90 ) * Timedelta); // decelerate faster in cold weather
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Particle.velocity.y -= static_cast<float>(( (0.05 * (pow(m_owner.vehicle->GetVelocity()*1,0.4))) * Particle.velocity.y ) * Global.Overcast * Timedelta); // decelerate faster with high air humidity and/or precipitation
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}
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else
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{
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Particle.velocity.y += ( 0.025 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 90 ) * Timedelta; // decelerate faster in cold weather
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Particle.velocity.y -= ( (0.05 * (pow(m_owner.vehicle->GetVelocity()*1,0.4))) * Particle.velocity.y ) * Global.Overcast * Timedelta; // decelerate faster with high air humidity and/or precipitation
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break;
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}
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default:
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{
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Particle.velocity.y += ( 0.005 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 10 ) * Timedelta; // decelerate faster in cold weather
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Particle.velocity.y -= ( 0.050 * Particle.velocity.y ) * Global.Overcast * Timedelta; // decelerate faster with high air humidity and/or precipitation
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Particle.velocity.y = std::max<float>( 0.25 * ( 2.f - Global.Overcast ), Particle.velocity.y ); // put a cap on deceleration
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break;
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}
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}
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Particle.velocity.y += static_cast<float>(( 0.005 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 10 ) * Timedelta); // decelerate faster in cold weather
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Particle.velocity.y -= static_cast<float>(( 0.050 * Particle.velocity.y ) * Global.Overcast * Timedelta); // decelerate faster with high air humidity and/or precipitation
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Particle.velocity.y = std::max<float>( static_cast<float>(0.25 * ( 2.f - Global.Overcast )), Particle.velocity.y ); // put a cap on deceleration
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}
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Particle.position += Particle.velocity * static_cast<float>( Timedelta );
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Particle.position += 0.1f * Particle.age * simulation::Environment.wind() * static_cast<float>( Timedelta );
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// m_velocitymodifier.update( Particle.velocity, Timedelta );
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Particle.age += Timedelta;
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Particle.age += static_cast<float>(Timedelta);
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// update bounding box
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Boundingbox[ value_limit::min ] = glm::min( Boundingbox[ value_limit::min ], Particle.position - glm::dvec3{ Particle.size } );
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@@ -467,21 +454,19 @@ particle_manager::find( std::string const &Template ) {
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auto const templatename { ToLower( Template ) };
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// try to locate specified rail profile...
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auto const lookup { m_sourcetemplates.find( templatename ) };
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if( lookup != m_sourcetemplates.end() ) {
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if( auto const lookup { m_sourcetemplates.find( templatename ) }; lookup != m_sourcetemplates.end() ) {
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// ...if it works, we're done...
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return &(lookup->second);
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}
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// ... and if it fails try to add the template to the database from a data file
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smoke_source source;
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cParser parser(templatepath + templatename + ".txt", cParser::buffer_FILE);
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if (source.deserialize(parser))
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if (cParser parser(templatepath + templatename + ".txt", cParser::buffer_FILE); source.deserialize(parser))
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{
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// if deserialization didn't fail finish source setup...
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source.m_opacitymodifier.bind( &Global.SmokeFidelity );
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// ...then cache the source as template for future instances
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m_sourcetemplates.emplace( templatename, source );
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m_sourcetemplates.try_emplace( templatename, source );
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// should be 'safe enough' to return lookup result directly afterwards
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return &( m_sourcetemplates.find( templatename )->second );
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}
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