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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-06 02:18:35 +01:00
Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471) * refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659) * refactor(sonar): drop redundant lambda return types (cpp:S3574) * refactor(sonar): prefer using over typedef (cpp:S5416) * refactor(sonar): use =default for trivial special members (cpp:S3490) * refactor(sonar): use nullptr literal (cpp:S4962) * refactor(sonar): remove redundant access specifiers (cpp:S3539) * refactor(sonar): remove redundant casts (cpp:S1905) * refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997) * refactor(sonar): construct elements in place with emplace_back (cpp:S6003) * refactor(sonar): make narrowing conversions explicit (cpp:S5276) * refactor(sonar): mark unused parameters (cpp:S1172) Unused names are commented out; parameters used only on some platforms are marked [[maybe_unused]]. * refactor(sonar): declare non-mutating member functions const (cpp:S5817) Virtual functions are left untouched so overrides keep matching. * refactor(sonar): merge collapsible nested if statements (cpp:S1066) Comments that preceded the inner if are kept above the merged statement. * refactor(sonar): scope single-use variables in if init-statements (cpp:S6004) * fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235) * refactor(sonar): use try_emplace for map insertion (cpp:S6030) * refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827) * refactor(sonar): remove redundant parentheses (cpp:S1110) * refactor(sonar): document intentionally empty functions (cpp:S1186) * refactor(sonar): remove dead stores (cpp:S1854) Side effects (e.g. LISTLINE++) are kept. * refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068) * refactor(sonar): use structured bindings for pair access (cpp:S6005) * refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566) * refactor(sonar): split chained assignments (cpp:S1121) * refactor(sonar): add default cases to switch statements (cpp:S3562) * refactor(sonar): use std::size for array lengths (cpp:S7127) * refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197) * refactor(sonar): access static members through the class (cpp:S2209) * refactor(sonar): add braces around nested if-else (cpp:S5261) * refactor(sonar): avoid side effects inside typeid operands (cpp:S5279) * refactor(sonar): drop top-level const from by-value return types (cpp:S5951) * refactor(sonar): declare variables separately from their type definitions (cpp:S3646) * refactor(sonar): declare loop counters in the for statement (cpp:S5955) * refactor(sonar): rely on class template argument deduction (cpp:S6012) * refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952) * refactor(sonar): rename locals that shadow outer declarations (cpp:S1117) Only local variables and definition parameters are renamed; shadowing struct fields and enumerators in headers are left for a separate change. * refactor(sonar): reduce enum qualification with using enum (cpp:S6177) Applied only where no unqualified name in the block could be captured by the introduced enumerators. * refactor(sonar): mark converting constructors explicit (cpp:S1709) sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. * refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230) * refactor(sonar): make read-only local references and pointers const (cpp:S5350) * refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995) TTrain command handlers keep their signature, it is fixed by the handler table. * refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238) Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and virtual overrides are left unchanged. * refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045) std::unordered_map instances and map types exposed in headers used by other modules are left as they are. * fix(sonar): do not use UI text as a printf format string (cpp:S5281) Text lines containing '%' would otherwise be interpreted as format specifiers by ImGui::TextColored. * refactor(sonar): use std::bind_front for callbacks (cpp:S5995) * refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859) * refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009) The Windows messaging helpers keep std::string, they need c_str(). * refactor(sonar): make read-only global tables const (cpp:S5421) Mutable global state (flags, timers, singletons) is left as is. * refactor(sonar): replace single-case switch statements with if (cpp:S1301) * refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945) * refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945) Arrays that are class members or part of headers are left unchanged. * fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872) 'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)', i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag. * refactor(sonar): assorted small fixes - empty() instead of size() comparisons (cpp:S1155) - member initialisers in declaration order (cpp:S3229) - no redundant c_str() when a std::string is accepted (cpp:S7121) - contains() on associative containers (cpp:S6171) - const reference instead of a copying range-for (cpp:S6032) - starts_with() for prefix checks (cpp:S6178) - no std::move on temporaries (cpp:S5274) - has_value() on std::optional (cpp:S7172) - bool literals for bool members (cpp:S5820) - inline only on the definition (cpp:S3548) - explicit base access specifier (cpp:S5965) - explicit element access instead of dereferencing an array (cpp:S7116) - rely on the C++20 rewritten operator!= (cpp:S6186) * refactor(sonar): more small fixes - std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495); output verified identical, negative hex values keep the unsigned form - remove an empty compound statement (cpp:S108) - drop an always-false unsigned < 0 branch (cpp:S1768) - explicit lambda capture (cpp:S3608) - std::make_unique (cpp:S5950) * chore: strip stray carriage returns left in TTrain constructor comments * fix: keep quantize() in its own value type The S5276 change cast the result of the generic quantize<Type_>() to unsigned int, which truncated float/double callers (shadow angle slider, editor rotation snapping, AI speed control steps) and broke negative values. * fix(sonar): use integer loop counters in segment sampling (cpp:S2193) * refactor(sonar): clean up issues reported on PR 209 - remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854) - unnamed unused parameter (cpp:S1172) - single-use declarations moved into if init-statements (cpp:S6004) - auto for casted initialisers (cpp:S5827) - const references and pointers where nothing is modified (cpp:S5350) - rename structured bindings shadowed by inner declarations (cpp:S1117)
This commit is contained in:
@@ -59,7 +59,7 @@ private:
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};
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class control_mapper {
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typedef std::unordered_map< TSubModel const *, std::string> submodelstring_map;
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using submodelstring_map = std::unordered_map< TSubModel const *, std::string>;
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submodelstring_map m_controlnames;
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using stringset = std::unordered_set<std::string>;
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stringset m_names; // names of registered controls
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@@ -71,7 +71,7 @@ public:
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std::string
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find( TSubModel const *Control ) const;
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bool
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contains( std::string const Control ) const;
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contains( std::string const &Control ) const;
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};
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class TTrain {
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@@ -142,11 +142,11 @@ class TTrain {
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bool deserialize_mapping( cParser &Input );
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};
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typedef std::vector<screen_entry> screenentry_sequence;
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using screenentry_sequence = std::vector<screen_entry>;
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// methods
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bool CabChange(int iDirection);
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bool ShowNextCurrent; // pokaz przd w podlaczonej lokomotywie (ET41)
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bool ShowNextCurrent{false}; // pokaz przd w podlaczonej lokomotywie (ET41)
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bool InitializeCab(int NewCabNo, std::string const &asFileName);
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TTrain();
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~TTrain();
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@@ -181,8 +181,8 @@ class TTrain {
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private:
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// types
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typedef void( *command_handler )( TTrain *Train, command_data const &Command );
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typedef std::unordered_map<user_command, command_handler> commandhandler_map;
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using command_handler = void (*)( TTrain *Train, command_data const &Command );
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using commandhandler_map = std::unordered_map<user_command, command_handler>;
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// methods
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// clears state of all cabin controls
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void clear_cab_controls();
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@@ -214,7 +214,7 @@ class TTrain {
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// update function subroutines
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void update_sounds( double const Deltatime );
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void update_sounds_runningnoise( sound_source &Sound );
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void update_sounds_resonancenoise( sound_source &Sound );
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void update_sounds_resonancenoise( sound_source &Sound ) const;
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void update_sounds_radio();
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inline
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end cab_to_end( int const End ) const {
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@@ -817,31 +817,31 @@ public: // reszta może by?publiczna
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TButton btHaslerBrakes; // ciśnienie w cylindrach
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TButton btHaslerCurrent; // prąd na silnikach
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std::optional<sound_source>
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dsbNastawnikJazdy,
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dsbNastawnikBocz,
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dsbReverserKey,
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dsbBuzzer, dsbBuzzerShp,
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m_radiostop,
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dsbSlipAlarm,
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m_distancecounterclear,
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dsbHasler,
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dsbSwitch,
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dsbPneumaticSwitch,
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rsHiss,
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rsHissU,
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rsHissE,
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rsHissX,
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rsHissT,
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rsSBHiss,
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rsSBHissU,
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rsBrake,
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rsFadeSound,
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rsRunningNoise,
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rsResonanceNoise,
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rsWindSound,
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rsHuntingNoise,
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m_rainsound;
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std::optional<sound_source> dsbNastawnikJazdy;
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std::optional<sound_source> dsbNastawnikBocz;
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std::optional<sound_source> dsbReverserKey;
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std::optional<sound_source> dsbBuzzer;
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std::optional<sound_source> dsbBuzzerShp;
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std::optional<sound_source> m_radiostop;
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std::optional<sound_source> dsbSlipAlarm;
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std::optional<sound_source> m_distancecounterclear;
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std::optional<sound_source> dsbHasler;
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std::optional<sound_source> dsbSwitch;
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std::optional<sound_source> dsbPneumaticSwitch;
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std::optional<sound_source> rsHiss;
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std::optional<sound_source> rsHissU;
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std::optional<sound_source> rsHissE;
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std::optional<sound_source> rsHissX;
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std::optional<sound_source> rsHissT;
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std::optional<sound_source> rsSBHiss;
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std::optional<sound_source> rsSBHissU;
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std::optional<sound_source> rsBrake;
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std::optional<sound_source> rsFadeSound;
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std::optional<sound_source> rsRunningNoise;
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std::optional<sound_source> rsResonanceNoise;
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std::optional<sound_source> rsWindSound;
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std::optional<sound_source> rsHuntingNoise;
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std::optional<sound_source> m_rainsound;
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sound_source m_radiosound { sound_placement::internal, 2 * EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // cached template for radio messages
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std::vector<std::pair<int, std::shared_ptr<sound_source>>> m_radiomessages; // list of currently played radio messages
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std::vector<std::pair<std::reference_wrapper<std::optional<sound_source>>, glm::vec3>> CabSoundLocations; // list of offsets for manually located sounds;
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@@ -857,14 +857,14 @@ public: // reszta może by?publiczna
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int iCabn { 0 }; // 0: mid, 1: front, 2: rear
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bool is_cab_initialized { false };
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// McZapkie: do poruszania sie po kabinie
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glm::dvec3 pMechSittingPosition; // ABu 180404
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glm::dvec3 pMechSittingPosition{0.0}; // ABu 180404
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glm::dvec3 MirrorPosition(bool lewe);
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glm::dvec3 pMechOffset; // base position of the driver in the cab
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glm::dvec3 pMechOffset{0.0}; // base position of the driver in the cab
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glm::vec2 pMechViewAngle { 0.0, 0.0 }; // camera pitch and yaw values, preserved while in external view
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private:
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double fBlinkTimer;
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float fHaslerTimer;
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double fBlinkTimer{0.0};
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float fHaslerTimer{0.0f};
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float fConverterTimer; // hunter-261211: dla przekaznika
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float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem
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float fBatteryTimer = {-1.f}; // Hirek: zalaczanie baterii z opoznieniem (tylko gdy zdefiniowano takie zachowanie w fiz)
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@@ -879,7 +879,9 @@ private:
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float fHVoltage{ 0.0f }; // napi?cie dla dynamicznych ga?ek
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float fHCurrent[ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f }; // pr?dy: suma i amperomierze 1,2,3
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float fEngine[ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f }; // obroty te? trzeba pobra?
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int iCarNo, iPowerNo, iUnitNo; // liczba pojazdow, czlonow napednych i jednostek spiętych ze sobą
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int iCarNo;
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int iPowerNo;
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int iUnitNo; // liczba pojazdow, czlonow napednych i jednostek spiętych ze sobą
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bool bDoors[20][5]; // drzwi dla wszystkich czlonow; left+right, left, right, step_left, step_right
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int iUnits[20]; // numer jednostki
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int iDoorNo[20]; // liczba drzwi
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@@ -896,7 +898,8 @@ private:
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std::vector<std::tuple<bool, bool, int>> bCompressors;
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bool bHeat[8]; // grzanie
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// McZapkie: do syczenia
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float fPPress, fNPress;
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float fPPress{0.0f};
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float fNPress{0.0f};
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bool m_mastercontrollerinuse { false };
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float m_mastercontrollerreturndelay { 0.f };
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screenentry_sequence m_screens;
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@@ -926,7 +929,7 @@ private:
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// plays provided sound from position of the radio
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bool radio_message_played;
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void radio_message( sound_source *Message, int const Channel );
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inline auto const RadioChannel() const { return Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1; }
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inline auto RadioChannel() const { return Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1; }
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inline auto &RadioChannel() { return Dynamic()->Mechanik->iRadioChannel; }
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inline TDynamicObject *Dynamic() { return DynamicObject; };
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inline TDynamicObject const *Dynamic() const { return DynamicObject; };
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