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simpler draw range adjustment (it is mostly useless with vsync anyway)
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@@ -104,7 +104,8 @@ struct global_settings {
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int iWindowWidth{ 800 };
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int iWindowHeight{ 600 };
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float fDistanceFactor{ iWindowHeight / 768.f }; // baza do przeliczania odległości dla LoD
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float fDistanceFactor{ 1.0f }; // baza do przeliczania odległości dla LoD
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float targetfps { 0.0f };
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bool bFullScreen{ false };
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bool VSync{ false };
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bool bWireFrame{ false };
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