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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations
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11
DynObj.cpp
11
DynObj.cpp
@@ -4334,6 +4334,17 @@ TDynamicObject::tracing_offset() const {
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axletoend + iDirection * fAxleDist );
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}
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// TODO: compute and cache radius during vehicle initialization
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double
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TDynamicObject::radius() const {
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glm::vec3 diagonal(
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static_cast<float>( MoverParameters->Dim.L ),
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static_cast<float>( MoverParameters->Dim.H ),
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static_cast<float>( MoverParameters->Dim.W ) );
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return glm::length( diagonal ) * 0.5f;
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}
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// McZapkie-250202
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// wczytywanie pliku z danymi multimedialnymi (dzwieki)
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void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string const &ReplacableSkin ) {
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