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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations
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1
DynObj.h
1
DynObj.h
@@ -603,6 +603,7 @@ private:
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return MoverParameters->Dim.L; };
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inline double GetWidth() const {
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return MoverParameters->Dim.W; };
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double radius() const;
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// calculates distance between event-starting axle and front of the vehicle
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double tracing_offset() const;
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inline TTrack * GetTrack() {
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