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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations
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@@ -15,6 +15,7 @@ namespace gl
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~framebuffer();
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void attach(const opengl_texture &tex, GLenum location);
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void attach( const opengl_texture &tex, GLenum location, GLint layer );
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void attach(const cubemap &tex, int face, GLenum location);
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void attach(const renderbuffer &rb, GLenum location);
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void setup_drawing(int attachments);
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