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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations

This commit is contained in:
tmj-fstate
2019-12-05 15:42:54 +01:00
parent 194400e1af
commit 63619d13a6
21 changed files with 416 additions and 443 deletions

View File

@@ -32,17 +32,18 @@ namespace gl
const size_t MAX_TEXTURES = 8;
const size_t ENVMAP_SIZE = 1024;
const size_t MAX_CASCADES = 3;
struct scene_ubs
{
glm::mat4 projection;
glm::mat4 lightview;
glm::mat4 inv_view;
glm::vec3 scene_extra;
glm::mat4 lightview[MAX_CASCADES];
glm::vec4 cascade_end;
float time;
};
static_assert(sizeof(scene_ubs) == 208, "bad size of ubs");
static_assert(sizeof(scene_ubs) == 340, "bad size of ubs");
const size_t MAX_PARAMS = 3;