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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations

This commit is contained in:
tmj-fstate
2019-12-05 15:42:54 +01:00
parent 194400e1af
commit 63619d13a6
21 changed files with 416 additions and 443 deletions

View File

@@ -24,7 +24,7 @@ public:
// methods
void
update( opengl_camera const &Camera );
void
std::size_t
render( );
private:
// types