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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations
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@@ -153,6 +153,7 @@ private:
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opengl_camera camera;
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rendermode draw_mode { rendermode::none };
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float draw_range { 0.0f };
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debug_stats draw_stats;
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};
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struct units_state {
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@@ -318,7 +319,6 @@ private:
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// double m_pickupdateaccumulator { 0.0 };
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std::string m_debugtimestext;
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std::string m_pickdebuginfo;
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debug_stats m_debugstats;
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std::string m_debugstatstext;
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glm::vec4 m_baseambient { 0.0f, 0.0f, 0.0f, 1.0f };
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