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@@ -32,9 +32,8 @@ editormouse_input::position( double Horizontal, double Vertical ) {
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viewoffset.x,
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viewoffset.y,
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GLFW_PRESS,
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// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
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// TODO: pass correct entity id once the missing systems are in place
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0 );
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0 );
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m_cursorposition = cursorposition;
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}
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