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@@ -201,9 +201,7 @@ gamepad_input::process_axes( glm::vec2 Leftstick, glm::vec2 const &Rightstick, g
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turnx,
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turny,
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GLFW_PRESS,
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// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
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// TODO: pass correct entity id once the missing systems are in place
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0 );
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0 );
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}
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// left stick, either movement or controls, depending on currently active mode
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@@ -216,7 +214,7 @@ gamepad_input::process_axes( glm::vec2 Leftstick, glm::vec2 const &Rightstick, g
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Leftstick.x,
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Leftstick.y,
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GLFW_PRESS,
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0 );
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0 );
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}
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}
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else {
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