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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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1
Driver.h
1
Driver.h
@@ -466,6 +466,7 @@ private:
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bool IsLineBreakerClosed{ false }; // state of line breaker in all powered vehicles under control
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double fReady = 0.0; // poziom odhamowania wagonów
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bool Ready = false; // ABu: stan gotowosci do odjazdu - sprawdzenie odhamowania wagonow
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double ConsistShade{ 1.0 }; // averaged amount of sunlight received by the consist
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TDynamicObject *pVehicles[ 2 ]; // skrajne pojazdy w składzie (niekoniecznie bezpośrednio sterowane)
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bool IsAnyDoorOpen[ 2 ]; // state of door in the consist
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