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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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@@ -214,6 +214,8 @@ public:
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void SetVisibilityLevel( float const Level, bool const Includechildren = false, bool const Includesiblings = false );
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// sets light level (alpha component of illumination color) to specified value
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void SetLightLevel( glm::vec4 const &Level, bool const Includechildren = false, bool const Includesiblings = false );
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// sets activation threshold of self-illumination to specitied value
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void SetSelfIllum( float const Threshold, bool const Includechildren = false, bool const Includesiblings = false );
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inline float3 Translation1Get() {
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return fMatrix ? *(fMatrix->TranslationGet()) + v_TransVector : v_TransVector; }
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inline float3 Translation2Get() {
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