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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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@@ -67,7 +67,7 @@ public:
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material_handle
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Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;
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void
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Bind_Material( material_handle const Material, TSubModel *sm = nullptr ) override;
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override;
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opengl_material const &
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Material( material_handle const Material ) const override;
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// shader methods
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