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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-02 20:56:27 +01:00

Record the opaque scene once and replay it for the depth prepass and the colour pass

This commit is contained in:
2026-10-18 21:00:54 +02:00
parent 2e30366235
commit 64dedb9d53
7 changed files with 616 additions and 51 deletions

View File

@@ -42,6 +42,11 @@ gl::frame_stream::~frame_stream()
{
release(slot);
}
for (auto &retired : m_retired)
{
if (!retired.empty())
glDeleteBuffers(static_cast<GLsizei>(retired.size()), retired.data());
}
}
void gl::frame_stream::create(slot &Slot, GLsizeiptr Size)
@@ -125,6 +130,13 @@ void gl::frame_stream::next_frame()
}
m_slot = (m_slot + 1) % FRAMES;
wait(m_slots[m_slot]);
// the buffers this slot outgrew in its last frame, which the gpu is done with now
auto &retired{m_retired[m_slot]};
if (!retired.empty())
{
glDeleteBuffers(static_cast<GLsizei>(retired.size()), retired.data());
retired.clear();
}
m_fill = m_start;
}
@@ -139,8 +151,12 @@ GLintptr gl::frame_stream::push(void const *Data, GLsizeiptr Size)
if (size > current->size)
{
// a bigger buffer for the rest of the frame, starting after its header again. the fence of the slot (if any) was
// waited for when the frame took the slot over, the old buffer is only read by the draws of this frame
release(*current);
// waited for when the frame took the slot over, the old buffer is only read by this frame, which may still bind it
// for what it wrote there (a recorded draw drawn later), so it's kept, mapped, until the slot is taken over again
m_retired[m_slot].push_back(current->buffer);
current->buffer = 0;
current->data = nullptr;
current->size = 0;
create(*current, size);
++m_grows;
}

View File

@@ -31,8 +31,8 @@ namespace gl
// ends the frame: what was written so far goes with its fence, the next frame writes to the next buffer
void next_frame();
// appends Size bytes to the buffer of the frame and returns their offset. may replace the buffer of the frame with a
// bigger one (generation() changes, buffer() tells which to bind); the draws issued before keep the old one until the
// gpu is done with them
// bigger one (generation() changes, buffer() tells which to bind); the old one stays until the frame is done with, so
// what was written to it can still be bound and drawn from later in the frame
GLintptr push(void const *Data, GLsizeiptr Size);
GLuint buffer() const
@@ -83,6 +83,8 @@ namespace gl
void wait(slot &Slot);
std::array<slot, FRAMES> m_slots;
// buffers of the slots replaced by bigger ones in their frame, deleted when the slot is taken over again
std::array<std::vector<GLuint>, FRAMES> m_retired;
std::size_t m_slot = 0;
GLsizeiptr m_alignment;
bool m_mapped; // buffers made from now on are mapped