@@ -93,6 +93,7 @@ void window_resize_callback(GLFWwindow *window, int w, int h)
{
Global::ScreenWidth=w;
Global::ScreenHeight=h;
Global::fDistanceFactor=h/768.0f;// not sure if this is really something we want to use
glViewport(0,0,w,h);
}
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