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feat(editor): the vehicle tool places trainsets: what is placed on a named track is written to the scenery on save as trainset <timetable> <track> <offset> <speed>, with reversed when it faces against the track, listed until the save with x to leave one out; the timetable and the starting speed are set in the panel, a tick turns writing off for a vehicle only to drive; the starter WMB10 is only added when nothing was placed; self-test command trainset
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@@ -533,7 +533,7 @@ std::array<editor_mode::track_mode, 13> const &editor_mode::track_modes()
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{"Straight", "G", track_tab::straights, "The whole straight through the selected path: drag its ends or the middle, break it, shift it"},
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{"Curve", "C", track_tab::route, "The line through the path, switch to switch: vertices with the radii, transitions and cant of the curves"},
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{"Signals", "H", track_tab::signals, "Signals by the track, from the templates of the scenery, with the event the train reads them by"},
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{"Objects", "B", track_tab::lineside, "Along the track: hectometre posts, fouling point markers, a vehicle to drive"},
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{"Objects", "B", track_tab::lineside, "Along the track: hectometre posts, fouling point markers, trainsets"},
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{"Profile", "P", track_tab::profile, "Vertical profile (grade line) along the line"},
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{"Speed", "V", track_tab::speed, "Speed limits of the paths against the speed their geometry allows"},
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{"Joints", "J", track_tab::joints, "Ends of the paths which almost meet, steps, kinks, jumps of the cant and of the grade at the joints"},
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