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Merge with asynch17 from dp branch
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@@ -664,7 +664,7 @@ bool TWorld::Init(HWND NhWnd, HDC hDC)
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}
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// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); //{Texture blends with object
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// background}
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light = TTexturesManager::GetTextureID(szTexturePath, szSceneryPath, "smuga.tga");
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light = TTexturesManager::GetTextureID(szTexturePath, szSceneryPath, "smuga2.tga");
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// Camera.Reset();
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ResetTimers();
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WriteLog("Load time: " + FloatToStrF((86400.0 * ((double)Now() - time)), ffFixed, 7, 1) +
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