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feat(editor): track editor saves changed paths to scenery
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@@ -497,6 +497,7 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
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}
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scene::Groups.insert( scene::Groups.handle(), path );
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simulation::Region->insert_and_register( path );
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scene::Layers.track( path, { sourcebegin, Input.TokenEnd() } );
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}
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else if( nodedata.type == "traction" ) {
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