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ai direction change logic enhamcement, minor bug fixes
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4
DynObj.h
4
DynObj.h
@@ -589,10 +589,10 @@ private:
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inline Math3D::vector3 GetWorldPosition( Math3D::vector3 const &Location ) const {
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return vPosition + mMatrix * Location; }
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// pobranie współrzędnych czoła
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inline Math3D::vector3 HeadPosition() {
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inline Math3D::vector3 HeadPosition() const {
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return vCoulpler[iDirection ^ 1]; };
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// pobranie współrzędnych tyłu
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inline Math3D::vector3 RearPosition() {
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inline Math3D::vector3 RearPosition() const {
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return vCoulpler[iDirection]; };
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inline Math3D::vector3 CouplerPosition( end const End ) const {
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return vCoulpler[ End ]; }
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