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ai direction change logic enhamcement, minor bug fixes
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@@ -31,7 +31,7 @@ struct opengl_texture {
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static void
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unbind( size_t unit );
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bool
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create();
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create( bool const Static = false );
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// releases resources allocated on the opengl end, storing local copy if requested
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void
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release();
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@@ -78,6 +78,7 @@ private:
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void gles_match_internalformat( GLuint format );
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// members
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bool is_static = false; // is excluded from garbage collection
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bool is_rendertarget = false; // is used as postfx rendertarget, without loaded data
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int samples = 1;
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int layers = 1;
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