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feat(vulkan): gfxrenderer picks the opengl 4.6 or the vulkan 1.4 renderer (B1-B3)
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@@ -1460,6 +1460,10 @@ debug_panel::update_section_renderer( std::vector<text_line> &Output ) {
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{
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textline += "Shaders";
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}
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else if (Global.GfxRenderer == "vulkan")
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{
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textline += "Vulkan";
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}
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textline += " ";
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