mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
changed map colors
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@@ -878,6 +878,10 @@ global_settings::ConfigParse(cParser &Parser) {
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extra_viewports.push_back(conf);
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}
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else if (token == "map.highlightdistance") {
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Parser.getTokens(1);
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Parser >> map_highlight_distance;
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}
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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// na koniec trochę zależności
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if (!bLoadTraction) // wczytywanie drutów i słupów
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@@ -207,6 +207,8 @@ struct global_settings {
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bool gfx_shadergamma = false;
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bool gfx_usegles = false;
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float map_highlight_distance = 3000.0f;
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struct extraviewport_config {
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std::string monitor;
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int width, height;
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34
Track.cpp
34
Track.cpp
@@ -1188,6 +1188,18 @@ TTrack *TTrack::Next(TTrack *visitor) {
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return nullptr;
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}
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double TTrack::ActiveLength() {
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if (eType == tt_Normal) {
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return Segment->GetLength();
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} else if (eType == tt_Switch) {
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if (GetSwitchState() == 0)
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return SwitchExtension->Segments[0]->GetLength();
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else
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return SwitchExtension->Segments[1]->GetLength();
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}
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return 1.0f;
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}
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void TTrack::get_map_active_paths(map_colored_paths &handles)
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{
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if (iCategoryFlag != 1)
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@@ -1199,34 +1211,48 @@ void TTrack::get_map_active_paths(map_colored_paths &handles)
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else
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handles.switches.push_back(SwitchExtension->map_geometry[1]);
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}
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}
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void TTrack::get_map_future_paths(map_colored_paths &handles) {
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if (iCategoryFlag != 1)
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return;
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if (!Dynamics.empty()) {
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if (eType == tt_Switch) {
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if (GetSwitchState() == 0)
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handles.occupied.push_back(SwitchExtension->map_geometry[0]);
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else
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handles.occupied.push_back(SwitchExtension->map_geometry[1]);
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} else if (eType == tt_Normal) {
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handles.occupied.push_back(extra_map_geometry);
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}
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static int stamp = 0;
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stamp++;
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int limit = 15;
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float distance = Global.map_highlight_distance;
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TTrack *track = trPrev;
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TTrack *visitor = this;
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while (limit-- > 0 && track && track->iterate_stamp != stamp) {
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while (distance > 0.0f && track && track->iterate_stamp != stamp) {
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handles.future.push_back(track->extra_map_geometry);
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track->iterate_stamp = stamp;
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distance -= track->ActiveLength();
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TTrack *tmp = track;
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track = track->Next(visitor);
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visitor = tmp;
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}
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limit = 15;
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distance = Global.map_highlight_distance;
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stamp++;
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track = trNext;
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visitor = this;
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while (limit-- > 0 && track && track->iterate_stamp != stamp) {
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while (distance > 0.0f && track && track->iterate_stamp != stamp) {
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handles.future.push_back(track->extra_map_geometry);
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track->iterate_stamp = stamp;
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distance -= track->ActiveLength();
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TTrack *tmp = track;
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track = track->Next(visitor);
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2
Track.h
2
Track.h
@@ -279,10 +279,12 @@ public:
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gfx::geometrybank_handle extra_map_geometry; // handle for map highlighting
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TTrack *Next(TTrack *visitor);
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double ActiveLength();
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void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
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void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
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void get_map_active_paths(map_colored_paths &handles);
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void get_map_future_paths(map_colored_paths &handles);
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glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
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void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania
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@@ -2,14 +2,7 @@
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layout(location = 0) out vec4 out_color;
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main()
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{
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out_color = vec4(hsv2rgb(vec3(time, 1.0, 1.0)), 1.0f);
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out_color = vec4(scene_extra, 1.0f);
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}
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@@ -96,6 +96,10 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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}
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}
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for (TTrack *track : simulation::Paths.sequence()) {
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track->get_map_future_paths(m_colored_paths);
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}
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glDisable(GL_DEPTH_TEST);
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if (Global.iMultisampling)
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{
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@@ -113,19 +117,23 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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glViewport(0, 0, surface_size.x, surface_size.y);
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scene_ubs.projection = transform;
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scene_ubs.time = 0.5f; // color is stuffed in time variable
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scene_ubs.scene_extra = glm::vec3(0.5f);
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scene_ubo->update(scene_ubs);
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scene_ubo->bind_uniform();
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GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
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glLineWidth(2.0f);
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scene_ubs.scene_extra = glm::vec3(0.7f, 0.7f, 0.0f);
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
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scene_ubs.time = 0.27f; // color is stuffed in time variable
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glLineWidth(3.0f);
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scene_ubs.scene_extra = glm::vec3(0.0f, 1.0f, 0.0f);
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_colored_paths.switches.begin(), m_colored_paths.switches.end());
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GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
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scene_ubs.time = 1.0f; // color is stuffed in time variable
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glLineWidth(1.5f);
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scene_ubs.scene_extra = glm::vec3(1.0f, 0.0f, 0.0f);
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_colored_paths.occupied.begin(), m_colored_paths.occupied.end());
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@@ -135,7 +143,6 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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scene_ubs.scene_extra = glm::vec3(1.0f / (surface_size / 200.0f), 1.0f);
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}
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scene_ubs.time = 1.0f;
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(simulation::Region->get_map_poi_geometry());
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