changed map colors

This commit is contained in:
milek7
2019-04-02 13:10:36 +02:00
parent 33adffb614
commit 691f0f28b2
6 changed files with 54 additions and 20 deletions

View File

@@ -878,6 +878,10 @@ global_settings::ConfigParse(cParser &Parser) {
extra_viewports.push_back(conf);
}
else if (token == "map.highlightdistance") {
Parser.getTokens(1);
Parser >> map_highlight_distance;
}
} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
// na koniec trochę zależności
if (!bLoadTraction) // wczytywanie drutów i słupów

View File

@@ -207,6 +207,8 @@ struct global_settings {
bool gfx_shadergamma = false;
bool gfx_usegles = false;
float map_highlight_distance = 3000.0f;
struct extraviewport_config {
std::string monitor;
int width, height;

View File

@@ -1188,6 +1188,18 @@ TTrack *TTrack::Next(TTrack *visitor) {
return nullptr;
}
double TTrack::ActiveLength() {
if (eType == tt_Normal) {
return Segment->GetLength();
} else if (eType == tt_Switch) {
if (GetSwitchState() == 0)
return SwitchExtension->Segments[0]->GetLength();
else
return SwitchExtension->Segments[1]->GetLength();
}
return 1.0f;
}
void TTrack::get_map_active_paths(map_colored_paths &handles)
{
if (iCategoryFlag != 1)
@@ -1199,34 +1211,48 @@ void TTrack::get_map_active_paths(map_colored_paths &handles)
else
handles.switches.push_back(SwitchExtension->map_geometry[1]);
}
}
void TTrack::get_map_future_paths(map_colored_paths &handles) {
if (iCategoryFlag != 1)
return;
if (!Dynamics.empty()) {
handles.occupied.push_back(extra_map_geometry);
if (eType == tt_Switch) {
if (GetSwitchState() == 0)
handles.occupied.push_back(SwitchExtension->map_geometry[0]);
else
handles.occupied.push_back(SwitchExtension->map_geometry[1]);
} else if (eType == tt_Normal) {
handles.occupied.push_back(extra_map_geometry);
}
static int stamp = 0;
stamp++;
int limit = 15;
float distance = Global.map_highlight_distance;
TTrack *track = trPrev;
TTrack *visitor = this;
while (limit-- > 0 && track && track->iterate_stamp != stamp) {
while (distance > 0.0f && track && track->iterate_stamp != stamp) {
handles.future.push_back(track->extra_map_geometry);
track->iterate_stamp = stamp;
distance -= track->ActiveLength();
TTrack *tmp = track;
track = track->Next(visitor);
visitor = tmp;
}
limit = 15;
distance = Global.map_highlight_distance;
stamp++;
track = trNext;
visitor = this;
while (limit-- > 0 && track && track->iterate_stamp != stamp) {
while (distance > 0.0f && track && track->iterate_stamp != stamp) {
handles.future.push_back(track->extra_map_geometry);
track->iterate_stamp = stamp;
distance -= track->ActiveLength();
TTrack *tmp = track;
track = track->Next(visitor);

View File

@@ -279,10 +279,12 @@ public:
gfx::geometrybank_handle extra_map_geometry; // handle for map highlighting
TTrack *Next(TTrack *visitor);
double ActiveLength();
void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void get_map_active_paths(map_colored_paths &handles);
void get_map_future_paths(map_colored_paths &handles);
glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania

View File

@@ -2,14 +2,7 @@
layout(location = 0) out vec4 out_color;
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main()
{
out_color = vec4(hsv2rgb(vec3(time, 1.0, 1.0)), 1.0f);
out_color = vec4(scene_extra, 1.0f);
}

View File

@@ -96,6 +96,10 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
}
}
for (TTrack *track : simulation::Paths.sequence()) {
track->get_map_future_paths(m_colored_paths);
}
glDisable(GL_DEPTH_TEST);
if (Global.iMultisampling)
{
@@ -113,19 +117,23 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
glViewport(0, 0, surface_size.x, surface_size.y);
scene_ubs.projection = transform;
scene_ubs.time = 0.5f; // color is stuffed in time variable
scene_ubs.scene_extra = glm::vec3(0.5f);
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
glLineWidth(2.0f);
scene_ubs.scene_extra = glm::vec3(0.7f, 0.7f, 0.0f);
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
scene_ubs.time = 0.27f; // color is stuffed in time variable
glLineWidth(3.0f);
scene_ubs.scene_extra = glm::vec3(0.0f, 1.0f, 0.0f);
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_colored_paths.switches.begin(), m_colored_paths.switches.end());
GfxRenderer.Draw_Geometry(m_colored_paths.future.begin(), m_colored_paths.future.end());
scene_ubs.time = 1.0f; // color is stuffed in time variable
glLineWidth(1.5f);
scene_ubs.scene_extra = glm::vec3(1.0f, 0.0f, 0.0f);
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_colored_paths.occupied.begin(), m_colored_paths.occupied.end());
@@ -135,7 +143,6 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
scene_ubs.scene_extra = glm::vec3(1.0f / (surface_size / 200.0f), 1.0f);
}
scene_ubs.time = 1.0f;
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(simulation::Region->get_map_poi_geometry());