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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 23:19:19 +02:00
This commit is contained in:
milek7
2018-06-25 01:15:37 +02:00
parent 0c5f990528
commit 694aac6065
13 changed files with 131 additions and 114 deletions

View File

@@ -118,12 +118,6 @@ geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const {
return geometry_bank::chunk( Geometry ).vertices;
}
// opengl vbo-based variant of the geometry bank
GLuint opengl_vbogeometrybank::m_activebuffer { 0 }; // buffer bound currently on the opengl end, if any
unsigned int opengl_vbogeometrybank::m_activestreams { gfx::stream::none }; // currently enabled data type pointers
std::vector<GLint> opengl_vbogeometrybank::m_activetexturearrays; // currently enabled texture coord arrays
// create() subclass details
void
opengl_vbogeometrybank::create_( gfx::geometry_handle const &Geometry ) {
@@ -173,7 +167,8 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream
if( datasize == 0 ) { return; }
// try to set up the buffer we need
::glGenBuffers( 1, &m_buffer );
bind_buffer();
glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
// NOTE: we're using static_draw since it's generally true for all we have implemented at the moment
// TODO: allow to specify usage hint at the object creation, and pass it here
::glBufferData(
@@ -181,6 +176,9 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream
datasize * sizeof( gfx::basic_vertex ),
nullptr,
GL_STATIC_DRAW );
glBindBuffer(GL_ARRAY_BUFFER, 0);
if( ::glGetError() == GL_OUT_OF_MEMORY ) {
// TBD: throw a bad_alloc?
ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" );
@@ -189,34 +187,45 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream
}
m_buffercapacity = datasize;
}
// actual draw procedure starts here
// setup...
if( m_activebuffer != m_buffer ) {
bind_buffer();
if (!m_vao)
{
m_vao = std::make_unique<gl::vao>();
glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
if( Streams & gfx::stream::position )
m_vao->setup_attrib(0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(GL_FLOAT));
// NOTE: normal and color streams share the data, making them effectively mutually exclusive
if( Streams & gfx::stream::normal )
m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
else if( Streams & gfx::stream::color )
m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
if( Streams & gfx::stream::texture )
m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// actual draw procedure starts here
auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
auto const &chunk = gfx::geometry_bank::chunk( Geometry );
if( false == chunkrecord.is_good ) {
glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
// we may potentially need to upload new buffer data before we can draw it
::glBufferSubData(
GL_ARRAY_BUFFER,
chunkrecord.offset * sizeof( gfx::basic_vertex ),
chunkrecord.size * sizeof( gfx::basic_vertex ),
chunk.vertices.data() );
glBindBuffer(GL_ARRAY_BUFFER, 0);
chunkrecord.is_good = true;
}
if( m_activestreams != Streams ) {
bind_streams( Units, Streams );
}
// ...render...
m_vao->bind();
::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
// ...post-render cleanup
/*
::glDisableClientState( GL_VERTEX_ARRAY );
::glDisableClientState( GL_NORMAL_ARRAY );
::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
::glBindBuffer( GL_ARRAY_BUFFER, 0 ); m_activebuffer = 0;
*/
}
// release () subclass details
@@ -226,24 +235,13 @@ opengl_vbogeometrybank::release_() {
delete_buffer();
}
void
opengl_vbogeometrybank::bind_buffer() {
::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
m_activebuffer = m_buffer;
m_activestreams = gfx::stream::none;
}
void
opengl_vbogeometrybank::delete_buffer() {
if( m_buffer != 0 ) {
m_vao.reset(nullptr);
::glDeleteBuffers( 1, &m_buffer );
if( m_activebuffer == m_buffer ) {
m_activebuffer = 0;
release_streams();
}
m_buffer = 0;
m_buffercapacity = 0;
// NOTE: since we've deleted the buffer all chunks it held were rendered invalid as well
@@ -251,52 +249,6 @@ opengl_vbogeometrybank::delete_buffer() {
}
}
void
opengl_vbogeometrybank::bind_streams( gfx::stream_units const &Units, unsigned int const Streams ) {
if( Streams & gfx::stream::position ) {
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GL_FLOAT), (void*)0);
glEnableVertexAttribArray(0);
}
else {
glDisableVertexAttribArray(0);
}
// NOTE: normal and color streams share the data, making them effectively mutually exclusive
if( Streams & gfx::stream::normal ) {
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GL_FLOAT), (void*)(3 * sizeof(GL_FLOAT)));
glEnableVertexAttribArray(1);
}
else {
glDisableVertexAttribArray(1);
}
if( Streams & gfx::stream::color ) {
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GL_FLOAT), (void*)(3 * sizeof(GL_FLOAT)));
glEnableVertexAttribArray(1);
}
if( Streams & gfx::stream::texture ) {
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GL_FLOAT), (void*)(6 * sizeof(GL_FLOAT)));
glEnableVertexAttribArray(2);
m_activetexturearrays = Units.texture;
}
else {
glDisableVertexAttribArray(2);
m_activetexturearrays.clear(); // NOTE: we're simplifying here, since we always toggle the same texture coord sets
}
m_activestreams = Streams;
}
void
opengl_vbogeometrybank::release_streams() {
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
m_activestreams = gfx::stream::none;
m_activetexturearrays.clear();
}
// opengl display list based variant of the geometry bank
// create() subclass details