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vao
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@@ -1,6 +1,7 @@
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#pragma once
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#include "gl/shader_mvp.h"
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#include "gl/vao.h"
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#include <memory>
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// sky gradient based on "A practical analytic model for daylight"
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@@ -65,4 +66,5 @@ private:
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float PerezFunctionO2( float Perezcoeffs[ 5 ], const float Icostheta, const float Gamma, const float Cosgamma2, const float Zenithval );
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std::unique_ptr<gl::program_mvp> m_shader;
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std::unique_ptr<gl::vao> m_vao;
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};
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