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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-19 22:47:29 +02:00

Cull lights into clusters in a compute pass

This commit is contained in:
2026-10-15 15:21:21 +02:00
parent f85cf5fe52
commit 6aa6e505e8
8 changed files with 368 additions and 48 deletions

View File

@@ -22,6 +22,7 @@ void gl::glsl_common_setup()
"#define CLUSTER_COUNT " + std::to_string(CLUSTER_COUNT) + "\n" +
"#define MAX_LIGHTS_PER_CLUSTER " + std::to_string(MAX_LIGHTS_PER_CLUSTER) + "\n" +
"#define CLUSTER_BUILD_GROUP_SIZE " + std::to_string(CLUSTER_BUILD_GROUP_SIZE) + "\n" +
"#define CLUSTER_CULL_GROUP_SIZE " + std::to_string(CLUSTER_CULL_GROUP_SIZE) + "\n" +
"#define CLUSTER_UBO_BINDING " + std::to_string(CLUSTER_UBO_BINDING) + "\n" +
"#define CLUSTER_AABB_SSBO_BINDING " + std::to_string(CLUSTER_AABB_SSBO_BINDING) + "\n" +
"#define CLUSTER_RANGE_SSBO_BINDING " + std::to_string(CLUSTER_RANGE_SSBO_BINDING) + "\n" +
@@ -59,8 +60,11 @@ void gl::glsl_common_setup()
layout(std430, binding = LIGHT_SSBO_BINDING) readonly buffer light_ssbo
{
vec3 ambient;
// lights stored in lights[], what the cluster culling goes through
uint lights_total;
vec3 fog_color;
// lights the shading loop goes through
uint lights_count;
light_s lights[];