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opengl 3.3 renderer shaders
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10
shaders/alphashadowmap.frag
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10
shaders/alphashadowmap.frag
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in vec2 f_coord;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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void main()
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{
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if (texture(tex1, f_coord).a < 0.5f)
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discard;
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}
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