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opengl 3.3 renderer shaders
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19
shaders/freespot.vert
Normal file
19
shaders/freespot.vert
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec3 v_normal;
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layout(location = 2) in vec2 v_coord;
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#include <common>
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out vec4 f_pos;
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out vec4 f_clip_pos;
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out vec4 f_clip_future_pos;
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void main()
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{
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f_pos = modelview * vec4(v_vert, 1.0);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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gl_Position = f_clip_pos;
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gl_PointSize = param[1].x;
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}
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