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opengl 3.3 renderer shaders
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14
shaders/map.vert
Normal file
14
shaders/map.vert
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layout(location = 0) in vec3 v_vert;
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layout(location = 2) in vec2 v_coords;
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out vec2 g_coords;
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#include <common>
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void main()
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{
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vec4 clip_pos = projection * vec4(v_vert, 1.0f);
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gl_Position = vec4(clip_pos.xz, 0.5, 1.0);
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g_coords = v_coords;
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}
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