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opengl 3.3 renderer shaders
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14
shaders/map_poi.frag
Normal file
14
shaders/map_poi.frag
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in vec2 f_coords;
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layout(location = 0) out vec4 out_color;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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void main()
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{
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vec2 texcoord = f_coords;
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vec4 color = texture(tex1, texcoord);
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out_color = color;
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}
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