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opengl 3.3 renderer shaders
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23
shaders/quad.vert
Normal file
23
shaders/quad.vert
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@@ -0,0 +1,23 @@
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const vec2 vert[4] = vec2[]
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(
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vec2(-1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2( 1.0, 1.0),
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vec2( 1.0, -1.0)
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);
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const vec2 uv[4] = vec2[]
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(
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vec2(0.0, 1.0),
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vec2(0.0, 0.0),
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vec2(1.0, 1.0),
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vec2(1.0, 0.0)
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);
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out vec2 f_coords;
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void main()
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{
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gl_Position = vec4(vert[gl_VertexID], 0.0, 1.0);
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f_coords = uv[gl_VertexID];
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}
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