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https://github.com/MaSzyna-EU07/maszyna.git
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opengl 3.3 renderer shaders
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36
shaders/smoke.frag
Normal file
36
shaders/smoke.frag
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in vec4 f_color;
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in vec2 f_coord;
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in vec4 f_pos;
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in vec4 f_clip_pos;
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in vec4 f_clip_future_pos;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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#include <common>
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#include <apply_fog.glsl>
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#include <tonemapping.glsl>
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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vec4 tex_color = texture(tex1, f_coord) * f_color;
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#if POSTFX_ENABLED
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out_color = vec4(apply_fog(tex_color.rgb), tex_color.a);
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#else
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out_color = tonemap(vec4(apply_fog(tex_color.rgb), tex_color.a));
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#endif
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#if MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
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vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
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out_motion = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
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}
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#endif
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}
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