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perf(gl46): the geometry of the banks without user data in a few large buffers shared by them, so the multi draws take the chunks of many models at once (gfx.geometry.shared)
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@@ -327,6 +327,9 @@ struct global_settings {
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// made again only when the model changes: the trees of animated models, ones lit by the luminance and the models drawn on their
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// own are walked every time
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bool gfx_gpucull_walkcache = true;
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// (opengl 4.6) the geometry of the banks without user data (models, scenery) is kept in a few large buffers shared by them, so
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// the multi draws can take the chunks of many models at once. read when a bank sets its buffers up (load time)
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bool gfx_geometry_shared = true;
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// (opengl 4.6) the depth of the whole opaque scene of the main view is drawn before its colour, the instances included
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bool gfx_depthprepass_scene = false;
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// (opengl 4.6) the depth pass of the scene (gfx_depthprepass_scene, or the one of the contact shadows) walks the scene for
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