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tweak hack for specialized loadtype models, and fix for loading sounds from floating point files
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@@ -3998,8 +3998,9 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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// Ra: tu wczytywanie modelu ładunku jest w porządku
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if( false == asLoadName.empty() ) {
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// try first specialized version of the load model, vehiclename_loadname
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auto const specializedloadfilename { BaseDir + TypeName + "_" + MoverParameters->LoadType + ".t3d" };
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if( true == FileExists( specializedloadfilename ) ) {
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auto const specializedloadfilename { BaseDir + TypeName + "_" + MoverParameters->LoadType };
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if( ( true == FileExists( specializedloadfilename + ".e3d" ) )
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|| ( true == FileExists( specializedloadfilename + ".t3d" ) ) ) {
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mdLoad = TModelsManager::GetModel( specializedloadfilename, true );
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}
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if( mdLoad == nullptr ) {
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