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tweak hack for specialized loadtype models, and fix for loading sounds from floating point files
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@@ -30,9 +30,12 @@ openal_buffer::openal_buffer( std::string const &Filename ) :
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std::replace(file.begin(), file.end(), '\\', '/');
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SNDFILE *sf = sf_open(file.c_str(), SFM_READ, &si);
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if (sf == nullptr)
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throw std::runtime_error("sound: sf_open failed");
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sf_command(sf, SFC_SET_SCALE_FLOAT_INT_READ, NULL, SF_TRUE);
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int16_t *fbuf = new int16_t[si.frames * si.channels];
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if (sf_readf_short(sf, fbuf, si.frames) != si.frames)
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throw std::runtime_error("sound: incomplete file");
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