mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 23:19:19 +02:00
reformat: remove redundant 'inline' specifier
This commit is contained in:
@@ -55,7 +55,7 @@ public:
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create( std::string const &Filename );
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// provides direct access to a specified buffer
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openal_buffer const &
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buffer( buffer_handle const Buffer ) const;
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buffer( buffer_handle Buffer ) const;
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private:
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// types
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@@ -76,7 +76,7 @@ struct openal_source {
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play();
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// updates state of the source
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void
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update( double const Deltatime, glm::vec3 const &Listenervelocity );
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update( double Deltatime, glm::vec3 const &Listenervelocity );
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// configures state of the source to match the provided set of properties
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void
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sync_with( sound_properties const &State );
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@@ -85,13 +85,13 @@ struct openal_source {
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stop();
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// toggles looping of the sound emitted by the source
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void
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loop( bool const State );
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loop( bool State );
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// sets max audible distance for sounds emitted by the source
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void
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range( float const Range );
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range( float Range );
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// sets modifier applied to the pitch of sounds emitted by the source
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void
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pitch( float const Pitch );
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pitch( float Pitch );
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// releases bound buffers and resets state of the class variables
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// NOTE: doesn't release allocated implementation-side source
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void
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@@ -126,7 +126,7 @@ public:
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fetch_buffer( std::string const &Filename );
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// provides direct access to a specified buffer
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openal_buffer const &
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buffer( buffer_handle const Buffer ) const;
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buffer( buffer_handle Buffer ) const;
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// core methods
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// initializes the service
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bool
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@@ -141,7 +141,7 @@ public:
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erase( sound_source const *Controller );
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// updates state of all active emitters
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void
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update( double const Deltatime );
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update( double Deltatime );
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glm::dvec3 cached_camerapos;
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@@ -58,7 +58,7 @@ class sound_source {
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public:
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// constructors
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sound_source( sound_placement const Placement = sound_placement::general, float const Range = 50.f );
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sound_source( sound_placement Placement = sound_placement::general, float Range = 50.f );
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// destructor
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~sound_source();
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@@ -66,9 +66,9 @@ public:
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// methods
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// restores state of the class from provided data stream
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sound_source &
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deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters = 0, int const Chunkrange = 100 );
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deserialize( cParser &Input, sound_type Legacytype, int Legacyparameters = 0, int Chunkrange = 100 );
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sound_source &
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deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters = 0 );
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deserialize( std::string const &Input, sound_type Legacytype, int Legacyparameters = 0 );
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// sends content of the class in legacy (text) format to provided stream
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void
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export_as_text( std::ostream &Output ) const;
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@@ -77,25 +77,25 @@ public:
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copy_sounds( sound_source const &Source );
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// issues contextual play commands for the audio renderer
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void
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play( int const Flags = 0 );
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play( int Flags = 0 );
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// maintains playback of sounds started by event
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void
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play_event();
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// stops currently active play commands controlled by this emitter
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void
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stop( bool const Skipend = false );
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stop( bool Skipend = false );
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// adjusts parameters of provided implementation-side sound source
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void
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update( audio::openal_source &Source );
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// sets base volume of the emiter to specified value
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sound_source &
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gain( float const Gain );
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gain( float Gain );
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// returns current base volume of the emitter
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float
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gain() const;
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// sets base pitch of the emitter to specified value
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sound_source &
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pitch( float const Pitch );
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pitch( float Pitch );
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// owner setter/getter
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void
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owner( TDynamicObject const *Owner );
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@@ -103,7 +103,7 @@ public:
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owner() const;
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// sound source offset setter/getter
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void
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offset( glm::vec3 const Offset );
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offset( glm::vec3 Offset );
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glm::vec3 const &
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offset() const;
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// sound source name setter/getter
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@@ -113,7 +113,7 @@ public:
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name() const;
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// playback starting point shift setter/getter
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void
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start( float const Offset );
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start( float Offset );
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float const &
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start() const;
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// custom soundproofing setter/getter
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@@ -126,13 +126,13 @@ public:
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empty() const;
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// returns true if the source is emitting any sound; by default doesn't take into account optional ending soudnds
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bool
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is_playing( bool const Includesoundends = false ) const;
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is_playing( bool Includesoundends = false ) const;
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// returns true if the source uses sample table
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bool
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is_combined() const;
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// returns true if specified buffer is one of the optional bookends
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bool
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is_bookend( audio::buffer_handle const Buffer ) const;
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is_bookend( audio::buffer_handle Buffer ) const;
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// returns true if the source has optional bookends
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bool
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has_bookends() const;
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@@ -141,7 +141,7 @@ public:
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location() const;
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// returns defined range of the sound
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void
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range( float const Range );
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range( float Range );
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float const
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range() const;
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@@ -196,16 +196,16 @@ private:
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void
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update_combined( audio::openal_source &Source );
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void
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update_crossfade( sound_handle const Chunk );
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update_crossfade( sound_handle Chunk );
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void
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update_counter( sound_handle const Sound, int const Value );
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update_counter( sound_handle Sound, int Value );
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void
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update_location();
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// potentially updates area-based gain factor of the source. returns: true if location has changed
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bool
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update_soundproofing();
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void
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insert( sound_handle const Sound );
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insert( sound_handle Sound );
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template <class Iterator_>
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void
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insert( Iterator_ First, Iterator_ Last ) {
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@@ -219,9 +219,9 @@ private:
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sounds.emplace_back( soundhandle ); } );
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audio::renderer.insert( std::begin( buffers ), std::end( buffers ), this, sounds ); }
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sound_data &
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sound( sound_handle const Sound );
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sound( sound_handle Sound );
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sound_data const &
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sound( sound_handle const Sound ) const;
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sound( sound_handle Sound ) const;
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// members
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TDynamicObject const * m_owner { nullptr }; // optional, the vehicle carrying this sound source
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