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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 03:29:19 +02:00

reformat: remove redundant 'inline' specifier

This commit is contained in:
jerrrrycho
2026-07-04 05:58:21 +02:00
parent b4b6686320
commit 6e4d000ddb
85 changed files with 877 additions and 988 deletions

View File

@@ -11,7 +11,7 @@ public:
// methods:
void init();
void update( bool const Includephase = false );
void update( bool Includephase = false );
void render();
// returns vector pointing at the sun
glm::vec3 getDirection() const;
@@ -22,13 +22,13 @@ public:
// returns current phase of the moon
float getPhase() const { return m_phase; }
// sets current time, overriding one acquired from the system clock
void setTime( int const Hour, int const Minute, int const Second );
void setTime( int Hour, int Minute, int Second );
// sets current geographic location
void setLocation( float const Longitude, float const Latitude );
void setLocation( float Longitude, float Latitude );
// sets ambient temperature in degrees C.
void setTemperature( float const Temperature );
void setTemperature( float Temperature );
// sets surface pressure in milibars
void setPressure( float const Pressure );
void setPressure( float Pressure );
// constructors:
cMoon();
@@ -50,7 +50,7 @@ protected:
void irradiance();
void phase();
// helper, normalize values to range 0...1
float normalize( const float Value ) const;
float normalize(float Value ) const;
// members:

View File

@@ -5,16 +5,16 @@
class CSkyDome {
public:
CSkyDome( int const Tesselation = 54 );
CSkyDome( int Tesselation = 54 );
~CSkyDome();
void Generate();
void RebuildColors();
bool SetSunPosition( glm::vec3 const &Direction );
void SetTurbidity( const float Turbidity = 5.0f );
void SetExposure( const bool Linearexposure, const float Expfactor );
void SetOvercastFactor( const float Overcast = 0.0f );
void SetTurbidity(float Turbidity = 5.0f );
void SetExposure(bool Linearexposure, float Expfactor );
void SetOvercastFactor(float Overcast = 0.0f );
// update skydome
void Update( glm::vec3 const &Sun );
@@ -59,9 +59,9 @@ private:
static float m_zenithymatrix[ 3 ][ 4 ];
// coloring
void GetPerez( float *Perez, float Distribution[ 5 ][ 2 ], const float Turbidity );
float GetZenith( float Zenithmatrix[ 3 ][ 4 ], const float Theta, const float Turbidity );
float PerezFunctionO1( float Perezcoeffs[ 5 ], const float Thetasun, const float Zenithval );
float PerezFunctionO2( float Perezcoeffs[ 5 ], const float Icostheta, const float Gamma, const float Cosgamma2, const float Zenithval );
void GetPerez( float *Perez, float Distribution[ 5 ][ 2 ], float Turbidity );
float GetZenith( float Zenithmatrix[ 3 ][ 4 ], float Theta, float Turbidity );
float PerezFunctionO1( float Perezcoeffs[ 5 ], float Thetasun, float Zenithval );
float PerezFunctionO2( float Perezcoeffs[ 5 ], float Icostheta, float Gamma, float Cosgamma2, float Zenithval );
};

View File

@@ -28,13 +28,13 @@ public:
// returns current intensity of the sun
float getIntensity();
// sets current time, overriding one acquired from the system clock
void setTime( int const Hour, int const Minute, int const Second );
void setTime( int Hour, int Minute, int Second );
// sets current geographic location
void setLocation( float const Longitude, float const Latitude );
void setLocation( float Longitude, float Latitude );
// sets ambient temperature in degrees C.
void setTemperature( float const Temperature );
void setTemperature( float Temperature );
// sets surface pressure in milibars
void setPressure( float const Pressure );
void setPressure( float Pressure );
// constructors:
cSun();