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reformat: remove redundant 'inline' specifier
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@@ -21,15 +21,13 @@ public:
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bool
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init();
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void
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position( double const Horizontal, double const Vertical );
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inline
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glm::dvec2
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position( double Horizontal, double Vertical );
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glm::dvec2
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position() const {
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return m_cursorposition; }
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void
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button( int const Button, int const Action );
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inline
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int
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button( int Button, int Action );
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int
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button( int const Button ) const {
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return m_buttons[ Button ]; }
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