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reformat: remove redundant 'inline' specifier
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@@ -77,8 +77,8 @@ private:
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using inputaxis_sequence = std::vector<input_axis>;
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// methods
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bool recall_bindings();
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void bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point );
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void on_button( int const Button, int const Action );
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void bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string Point );
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void on_button( int Button, int Action );
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void process_axes();
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// members
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