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reformat: remove redundant 'inline' specifier
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@@ -35,7 +35,7 @@ struct opengl_material : public IMaterial {
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opengl_material();
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// methods
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bool deserialize(cParser &Input, bool const Loadnow);
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bool deserialize(cParser &Input, bool Loadnow);
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virtual void finalize(bool Loadnow) override;
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virtual bool update() override;
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virtual float get_or_guess_opacity() const override;
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@@ -74,7 +74,7 @@ private:
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// methods
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// imports member data pair from the config file
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bool
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deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
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deserialize_mapping( cParser &Input, int Priority, bool Loadnow );
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void log_error(const std::string &str);
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// members
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@@ -108,7 +108,7 @@ public:
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material_manager() { m_materials.emplace_back( opengl_material() ); } // empty bindings for null material
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material_handle
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create( std::string const &Filename, bool const Loadnow );
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create( std::string const &Filename, bool Loadnow );
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opengl_material const &
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material( material_handle const Material ) const { return m_materials[ Material ]; }
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opengl_material &
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