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reformat: remove redundant 'inline' specifier

This commit is contained in:
jerrrrycho
2026-07-04 05:58:21 +02:00
parent b4b6686320
commit 6e4d000ddb
85 changed files with 877 additions and 988 deletions

View File

@@ -52,8 +52,7 @@ public:
Render() override { return true; }
void
SwapBuffers() override {}
inline
float
float
Framerate() override { return 10.0f; }
bool AddViewport(const global_settings::extraviewport_config &conf) override { return false; }
@@ -121,7 +120,7 @@ public:
Texture( texture_handle const Texture ) const override { throw std::runtime_error("not impl"); }
// utility methods
void
Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override {}
Pick_Control_Callback( std::function<void( TSubModel const *, glm::vec2 )> Callback ) override {}
void
Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override {}
TSubModel const *