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reformat: remove redundant 'inline' specifier
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@@ -17,7 +17,7 @@ struct opengl33_light : public basic_light {
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float factor;
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void apply_intensity(float const Factor = 1.0f);
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void apply_intensity(float Factor = 1.0f);
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void apply_angle();
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opengl33_light &operator=(basic_light const &Right) {
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