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reformat: remove redundant 'inline' specifier
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@@ -4920,7 +4920,7 @@ void opengl33_renderer::Update_Pick_Node()
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}
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}
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void opengl33_renderer::Pick_Control_Callback(std::function<void(TSubModel const *, const glm::vec2 pos)> callback)
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void opengl33_renderer::Pick_Control_Callback(std::function<void(TSubModel const *, glm::vec2 pos)> callback)
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{
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if (!Global.render_cab) {
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callback(nullptr, glm::vec2());
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